Mac OS X pygame input goes to Terminal instead of

2019-01-26 10:30发布

I'm having trouble running a pygame based app on Mac OS X via Terminal. Input events such as keystrokes go to the Terminal instead of my Python app, and are detected by pygame.

For example, I have the following test script:

import pygame

pygame.init()
screen = pygame.display.set_mode((640, 480))

done = False
while not done:
    pygame.event.pump()
    keys = pygame.key.get_pressed()
    if keys[pygame.K_ESCAPE]:
        done = True
    if keys[pygame.K_SPACE]:
        print "got here"

Neither K_ESCAPE nor K_SPACE will be handled by this script when I run it from a Mac OS X Terminal, but Terminal will echo back the spaces.

I'm running the MacPorts port of pygame (py-game), which depends on Python 2.4, and I've also used python_select to make python24 the active version.

2条回答
啃猪蹄的小仙女
2楼-- · 2019-01-26 11:01

The default py-game on Mac Ports has the problem you describe. A work-around is to install the py-game2.6 target instead. This works for me with OS X 10.6.7.

查看更多
爷的心禁止访问
3楼-- · 2019-01-26 11:05

Can you check if the pygame.K_* constants actually correspond to the correct values for your keyboard? For the record I tried your code in Linux on a MacBook Pro and it seems to be working fine.

查看更多
登录 后发表回答