I have an object that needs to be serialized to an EDI format. For this example we'll say it's a car. A car might not be the best example b/c options change over time, but for the real object the Enums will never change.
I have many Enums like the following with custom attributes applied.
public enum RoofStyle
{
[DisplayText("Glass Top")]
[StringValue("GTR")]
Glass,
[DisplayText("Convertible Soft Top")]
[StringValue("CST")]
ConvertibleSoft,
[DisplayText("Hard Top")]
[StringValue("HT ")]
HardTop,
[DisplayText("Targa Top")]
[StringValue("TT ")]
Targa,
}
The Attributes are accessed via Extension methods:
public static string GetStringValue(this Enum value)
{
// Get the type
Type type = value.GetType();
// Get fieldinfo for this type
FieldInfo fieldInfo = type.GetField(value.ToString());
// Get the stringvalue attributes
StringValueAttribute[] attribs = fieldInfo.GetCustomAttributes(
typeof(StringValueAttribute), false) as StringValueAttribute[];
// Return the first if there was a match.
return attribs.Length > 0 ? attribs[0].StringValue : null;
}
public static string GetDisplayText(this Enum value)
{
// Get the type
Type type = value.GetType();
// Get fieldinfo for this type
FieldInfo fieldInfo = type.GetField(value.ToString());
// Get the DisplayText attributes
DisplayTextAttribute[] attribs = fieldInfo.GetCustomAttributes(
typeof(DisplayTextAttribute), false) as DisplayTextAttribute[];
// Return the first if there was a match.
return attribs.Length > 0 ? attribs[0].DisplayText : value.ToString();
}
There is a custom EDI serializer that serializes based on the StringValue attributes like so:
StringBuilder sb = new StringBuilder();
sb.Append(car.RoofStyle.GetStringValue());
sb.Append(car.TireSize.GetStringValue());
sb.Append(car.Model.GetStringValue());
...
There is another method that can get Enum Value from StringValue for Deserialization:
car.RoofStyle = Enums.GetCode<RoofStyle>(EDIString.Substring(4, 3))
Defined as:
public static class Enums
{
public static T GetCode<T>(string value)
{
foreach (object o in System.Enum.GetValues(typeof(T)))
{
if (((Enum)o).GetStringValue() == value.ToUpper())
return (T)o;
}
throw new ArgumentException("No code exists for type " + typeof(T).ToString() + " corresponding to value of " + value);
}
}
And Finally, for the UI, the GetDisplayText()
is used to show the user friendly text.
What do you think? Overkill? Is there a better way? or Goldie Locks (just right)?
Just want to get feedback before I intergrate it into my personal framework permanently. Thanks.
I know this question has already been answered, but while ago I posted the following code fragment on my personal blog, which demonstrates faking Java style enums using extension methods. You might find this method works for you, especially as it overcomes the overhead of accessing Attributes via reflection.
Here is a base class I use for enumeration classes:
An implementation would look like:
You would use it during serialization like this:
To deserialize: