Play multiple sounds at the same time in python

2019-01-25 19:27发布

I have been looking into a way to play sounds from a list of samples, and I found some modules that can do this.

I am using AudioLazy module to play the sound using the following script:

from audiolazy import AudioIO

sound = Somelist
with AudioIO(True) as player:
  player.play(sound, rate=44100)

The problem with this code is that it stop the whole application till the sound stop playing and I can't play multiple sound at the same time.

My program is interactive so what I want is to be able to play multiple sound at the same time,So for instance I can run this script which will play a 5 second sound then at the second 2 I can play a 5 second sound again.

And I don't want the whole program to stop till the sound finish playing.

3条回答
Juvenile、少年°
2楼-- · 2019-01-25 20:13

Using multiple threads will solve your problem :

import threading
from audiolazy import AudioIO

sound = Somelist
with AudioIO(True) as player:
  t = threading.Thread(target=player.play, args=(sound,), kwargs={'rate':44100})
  t.start()
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Juvenile、少年°
3楼-- · 2019-01-25 20:19

I suggest using Pyaudio to do this.

import pyaudio 
import wave
sound1 = wave.open("/path/to/sound1", 'rb')
sound2 = wave.open("/path/to/sound2", 'rb')

def callback(in_data, frame_count, time_info, status):
    data1 = sound1.readframes(frame_count)
    data2 = sound2.readframes(frame_count)
    decodeddata1 = numpy.fromstring(data1, numpy.int16)
    decodeddata2 = numpy.fromstring(data2, numpy.int16)
    newdata = (decodeddata1 * 0.5 + decodeddata2* 0.5).astype(numpy.int16)
    return (newdata.tostring(), pyaudio.paContinue)
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啃猪蹄的小仙女
4楼-- · 2019-01-25 20:22

Here is a simpler solution using pydub.

Using overlay function of AudioSegment module, you can very easily superimpose multiple audio on to each other.

Here is a working code to combine three audio files. Using same concept you can combine multiple audio onto each other.

More on overlay function here

pydub supports multiple audio formats as well.

from pydub import AudioSegment
from pydub.playback import play

audio1 = AudioSegment.from_file("chunk1.wav") #your first audio file
audio2 = AudioSegment.from_file("chunk2.wav") #your second audio file
audio3 = AudioSegment.from_file("chunk3.wav") #your third audio file

mixed = audio1.overlay(audio2)          #combine , superimpose audio files
mixed1  = mixed.overlay(audio3)          #Further combine , superimpose audio files
#If you need to save mixed file
mixed1.export("mixed.wav", format='wav') #export mixed  audio file
play(mixed1)                             #play mixed audio file

Here are updates as per our discussions.
First we create 44KHz signal and save to sound.wav
Next Read wave file and save signal to text file
Then create three variations of input signal to test overlay.
Original signal has dtype int16
Then we create three audio segments then mix/overlay as above. wav signal data is stored in test.txt

Working Modified Code

import numpy as np
from scipy.io.wavfile import read
from pydub import AudioSegment
from pydub.playback import play
import wave, struct, math


#Create 44KHz signal and save to 'sound.wav'
sampleRate = 44100.0 # hertz
duration = 1.0       # seconds
frequency = 440.0    # hertz

wavef = wave.open('sound.wav','w')
wavef.setnchannels(1) # mono
wavef.setsampwidth(2) 
wavef.setframerate(sampleRate)

for i in range(int(duration * sampleRate)):
    value = int(32767.0*math.cos(frequency*math.pi*float(i)/float(sampleRate)))
    data = struct.pack('<h', value)
    wavef.writeframesraw( data )

wavef.writeframes('')
wavef.close()

#Read wave file and save signal to text file
rate, signal = read("sound.wav")

np.savetxt('test.txt', signal, delimiter=',')   # X is an array


#load wav data from text file
wavedata1 = np.loadtxt("test.txt", comments="#", delimiter=",", unpack=False, dtype=np.int16)

#Create variation of signal
wavedata2 = np.loadtxt("test.txt", comments="#", delimiter=",", unpack=False, dtype=np.int32)

#Create variation of signal
wavedata3 = np.loadtxt("test.txt", comments="#", delimiter=",", unpack=False, dtype=np.float16)

#create first audio segment
audio_segment1 = AudioSegment( 
    wavedata1.tobytes(), 
    frame_rate=rate,
    sample_width=2, 
    channels=1
)

#create second audio segment
audio_segment2 = AudioSegment( 
    wavedata2.tobytes(), 
    frame_rate=rate,
    sample_width=2, 
    channels=1
)

#create third audio segment
audio_segment3 = AudioSegment( 
    wavedata3.tobytes(), 
    frame_rate=rate,
    sample_width=2, 
    channels=1
)

# Play audio (requires ffplay, or pyaudio):
play(audio_segment1)
play(audio_segment2)
play(audio_segment3)

#Mix three audio segments
mixed1 = audio_segment1.overlay(audio_segment2)          #combine , superimpose audio files
mixed2  = mixed1.overlay(audio_segment3)          #Further combine , superimpose audio files
#If you need to save mixed file
mixed2.export("mixed.wav", format='wav') #export mixed  audio file
play(mixed2)                             #play mixed audio file
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