I am using Visual C++ 2010, and MASM as my x64-Assembler.
This is my C++ code:
// include directive
#include "stdafx.h"
// functions
extern "C" int Asm();
extern "C" int (convention) sum(int x, int y) { return x + y; }
// main function
int main()
{
// print asm
printf("Asm returned %d.\n", Asm());
// get char, return
_getch();
return EXIT_SUCCESS;
}
And my assembly code:
; external functions
extern sum : proc
; code segment
.code
Asm proc
; create shadow space
sub rsp, 20o
; setup parameters
mov ecx, 10
mov edx, 15
; call
call sum
; clean-up shadow space
add rsp, 20o
; return
ret
Asm endp
end
The reason I am doing this is so I can learn the different calling conventions. I would make sum's calling convention stdcall, and modify the asm code so it would call sum the "stdcall" way. Once I got that working, I would make it, say, fastcall, and then call it in asm the "fastcall" way.
But look at my assembly code right now. When I use that code, no matter if sum is stdcall, fastcall or cdecl, it will compile, execute fine, and print 25 as my sum.
My question: How, and why can __cdecl, __stdcall and __fastcall all be called the exact same way?
The problem is that you're compiling for x64 targets. From MSDN
Switch over to compiling for x86 targets, and you should be able to see the various calling conventions in action.
As far as i know x64 only uses the __fastcall convention. __cdecl and stdcall will just be compiled as __fastcall.