First, I have a list of QWidget
s that I won't know the length of until runtime. I then create a QListWidget
where I show them and when someone clicks them I use the signal currentItemChanged(QListWidgetItem*, QListWidgetItem*)
to catch it and get the clicked item's index.
Now I want to do a similar thing in the QMenu
. I will know the list when the QMenu
and its actions get built, but I won't be able to hard code this.
How can I create actions, catch their signals and connect them to the same slot which does different things depending on the action's position (index) in the menu list? There must be some way to solve this since other applications use this. I tried to look at mapping but I couldn't get my head around how to use it for this.
I tried to grab the sender
in the slot but was not able to get any useful information from it.
You can associate an index (or any other data) to each action when they are created with
QAction::setData
and connect the signalQMenu::triggered(QAction*)
to your slot.You'll then be able to retrieve the data through the
QAction::data()
function of your slot parameter.Other methods: signal mapping or the use of
sender()
, are explained in that article of Qt Quaterly.A more generic (not specific to QMenu) way to approach this is the QActionGroup class. This allows you to isolate specific menu items as a related group, or group different widgets together.
and in the slot:
You can also have a
QMap
ofQActions
andints
and as soon as you add your action to the menu you can also add it to your map with a value that is +1 different from the previous one. You can then wireQAction::triggered
to a generic slot, from where you can get the sender of the signal by callingsender()
, dynamic cast it to aQAction
and then look up with value in your map: