I want to add Textbox
or editable element to give the user the option to edit the text.
This is my current code:
var text = new Kinetic.Text({
text: "Sample Text", ---> i want to edit this text
x: 50,
y: 10,
fill: "transparent",
fontSize: 10,
fontFamily: "Helvetica Neue",
textFill: "#000",
align: "center",
verticalAlign: "middle",
name:'TEXT'
});
I did this some days back on my project. Hare are the code snippets. Basically we first draw the rectangle and then put a text area inside it and finally convert it into kinetic.text node.
I've made an attempt for an actual KinetiJS plugin with editable text functionality.
I know it's reinventing the wheel, when you can just hover a textarea, but why not have it only in canvas too.
Check the plugin out at: https://github.com/nktsitas/kineticjs-editable-text
At the moment there does not seem to be any way to create editable text with Kinetic JS (see several threads about this at stackoverflow), some people suggest using an input field next to the canvas to edit the text, but my solution would be the following:
Well, that´s the plan. Maybe it´s easier to use a "save" button text to the input field, so you know exactly when to close it and when to store the input field data to the Kinetic text. you would also need a "close" function if you don´t want to edit it.
A very easy solution would also be a simple JavaScript prompt:
var xy = prompt("gimme your text");
So, something like this would be the best Solution imho: