In a Windows Application, when multiple threads are used, I know that it’s necessary to invoke the main thread to update GUI components. How is this done in a Console Application?
For example, I have two threads, a main and a secondary thread. The secondary thread is always listening for a global hotkey; when it is pressed the secondary thread executes an event that reaches out to the win32 api method AnimateWindow. I am receiving an error because only the main thread is allowed to execute said function.
How can I effectively tell the main thread to execute that method, when "Invoke" is not available?
update: if it helps, here is the code. To see the HotKeyManager stuff(where the other thread is coming into play), check out the answer to this question
class Hud
{
bool isHidden = false;
int keyId;
private static IntPtr windowHandle;
public void Init(string[] args)
{
windowHandle = Process.GetCurrentProcess().MainWindowHandle;
SetupHotkey();
InitPowershell(args);
Cleanup();
}
private void Cleanup()
{
HotKeyManager.UnregisterHotKey(keyId);
}
private void SetupHotkey()
{
keyId = HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Control);
HotKeyManager.HotKeyPressed += new EventHandler<HotKeyEventArgs>(HotKeyManager_HotKeyPressed);
}
void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e)
{
ToggleWindow();
}
private void ToggleWindow()
{
//exception is thrown because a thread other than the one the console was created in is trying to call AnimateWindow
if (isHidden)
{
if (!User32.AnimateWindow(windowHandle, 200, AnimateWindowFlags.AW_VER_NEGATIVE | AnimateWindowFlags.AW_SLIDE))
throw new Win32Exception(Marshal.GetLastWin32Error());
}
else
{
if (!User32.AnimateWindow(windowHandle, 200, AnimateWindowFlags.AW_VER_POSITIVE | AnimateWindowFlags.AW_HIDE))
throw new Win32Exception(Marshal.GetLastWin32Error());
}
isHidden = !isHidden;
}
private void InitPowershell(string[] args)
{
var config = RunspaceConfiguration.Create();
ConsoleShell.Start(config, "", "", args);
}
}
I was thinking backgroundworker, but since you don't have a UI thread that's out of the question (see this question)
The 'classic' threading method of using semaphores should probably work. Use a thread safe queue or collection to store events in and notify the main thread that there is work to be donethrough a synchronization object.
As the documentation on MSDN say :
So there is no "main" thread in question here (AFAIK Win32Api doesn't care about witch thread your program entry point is executed on).
The only condition is that you must execute AnimateWindow on a thread that is owning the window that you are animating. That's the one that called CreateWindow as it is the function that define the thread / message-loop afinity).
From another thread you could use the Control.Invoke method to force the main thread to execute code. If you don't have a Control reference, just create one while in the main thread and call it's CreateHandle method. If you have a main form just use it
Now that you have posted your sample code, the problem that you will have is that you aren't trying to animate just any window... but you are trying to animate the console window itself... And you aren't on it's owner thread (otherwise it won't refresh when you create an infinite loop in your application)... so calling AnimateWindow won't be possible except if you manage to coerce windows to execute code on that thread.
The fact console windows are in fact owned by CSRSS witch is a system process executing with elevated rights make messing with them really risky anyway.
Since windows vista it's even impossible to send a message to such windows due to process protection so any vulnerability that could be exploited previously to coerce this thread to execute code should now be unusable.
For the details regarding the specificity of the console window see the Why aren't console windows themed on Windows XP? post on the Raymond Chen blog (from the microsoft windows shell team so it's pretty much from the source)
Typically it's not done in a console app. If you're trying to use a Win32 GUI API, you should really be running a message loop, I suspect.
You could call
Application.Run()
orApplication.Run(ApplicationContext)
from your console app to start a new message loop. The idea would be to then useSynchronizationContext.Current
to marshal back to the main thread. However, I haven't managed to get that to work yet... you need to somehow force it to register its message loop as the current synchronization context, and I haven't managed to persuade it to do so :(