I am trying to create lomo fisheye effect on an image using openGL. I am new to openGL, should I use cube mapping and fisheye projection? Is there any open source that I can refer to? Thanks.
相关问题
- Is GLFW designed to use without LWJGL (in java)?
- glDrawElements only draws half a quad
- Scaling png font down
- OpenGL buffer update [duplicate]
- How does gl_ClipVertex work relative to gl_ClipDis
相关文章
- Converting glm::lookat matrix to quaternion and ba
- Behavior of uniforms after glUseProgram() and spee
- Keep constant number of visible circles in 3D anim
- GLEW and Qt5 redefinition of headers
- How do I remove axis from a rotation matrix?
- how to calculate field of view of the camera from
- Assimp model loading library install/linking troub
- anyone can explain the “field of view”
You can draw a single quad with the image textured onto it, and use a fragment shader to warp the texture coordinate per-pixel as you desire. You'll have to do all the math yourself, but it looks like the previous post here might be a good starting point.