I am trying to create a custom camera experience on iOS and the following code snippet is as far as I got. Basically I want the usual camera view (i.e. with the following buttons: capture, flash, grid, front/back, cancel). But the only difference between the normal camera and mine is that I want a square for the preview surface; not a rectangle. And then, what you see is what you get (WYSIWYG) such that there is no cropping necessary; as the user would have taken a square picture in the first place.
I have also been looking at the library https://github.com/danielebogo/DBCamera but I am not seeing how to customize it to my end. Any help? Thanks.
MY CODE SO FAR:
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
//Capture Session
AVCaptureSession *session = [[AVCaptureSession alloc]init];
session.sessionPreset = AVCaptureSessionPresetPhoto;
//Add device
AVCaptureDevice *device =
[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
//Input
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:nil];
if (!input)
{
NSLog(@"No Input");
}
[session addInput:input];
//Output
AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc] init];
[session addOutput:output];
output.videoSettings =
@{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_32BGRA) };
//Preview Layer
AVCaptureVideoPreviewLayer *previewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
UIView *myView = self.view;
previewLayer.frame = myView.bounds;
previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
[self.view.layer addSublayer:previewLayer];
//Start capture session
[session startRunning];
}
This is the only custom code in a single view project on Xcode
Working with a custom camera can be a bit of a pain, but it’ll pay dividends given that you’ll really be able to customize your app experience.
The easiest way to do it is to use TGCameraViewController.
Using this
TGCameraViewController
, you can edit whole camera view. Also, It provides following functionalities:-Also you can refer AVCamManual: Extending AVCam to Use Manual Capture document for creating own custom camera.
You have two options for doing what you want, either stick with and customize a
UIImagePickerController
, or create your own by using theAVFoundation
.The
UIImagePickerController
does provide a fair bit of customization options, and this similar thread has some good information on that: link.If you still want to make your own, I suggest heading over to the Apple Documentation and checking out this demo project called
AVCam
: link. However, it's way more in-depth than you'll probably need so I can recommend this video tutorial as well: link.If going for the last option, I would like to mention that to make the "actual camera" fit the frame of your
previewLayer
, you can set thevideoGravity
on theAVCaptureVideoPreviewLayer
toAVLayerVideoGravityResizeAspectFill
.