I am trying to compress and decompress a Stream using Compression.DeflateStream. Compressing seems to work correctly since the code below compresses my Stream to a 110 bytes long array. However, reading the decompressed Stream results in an empty string.
class Program
{
static void Main(string[] args)
{
// Compress a random string value
string value = Path.GetRandomFileName();
byte[] compressedBytes;
using (var writer = new StreamWriter(new MemoryStream()))
{
writer.Write(value);
writer.Flush();
writer.BaseStream.Position = 0;
compressedBytes = Compress(writer.BaseStream);
}
// Decompress compressed bytes
Stream decompressedStream = Decompress(compressedBytes);
// here already applies: decompressedStream.Length == 0
using (var reader = new StreamReader(decompressedStream))
{
string decompressedValue = reader.ReadToEnd();
if (value == decompressedValue)
Console.WriteLine("Success");
else
Console.WriteLine("Failed");
}
}
private static byte[] Compress(Stream input)
{
using (var compressStream = new MemoryStream())
using (var compressor = new DeflateStream(compressStream, CompressionMode.Compress))
{
input.CopyTo(compressor);
return compressStream.ToArray();
}
}
private static Stream Decompress(byte[] input)
{
var output = new MemoryStream();
using (var compressStream = new MemoryStream(input))
using (var decompressor = new DeflateStream(compressStream, CompressionMode.Decompress))
decompressor.CopyTo(output);
output.Position = 0;
return output;
}
}
Can anyone help me on this one? Many thanks.
Fix your
Compress
function:compressed stream was not flushed before returning the resulting byte array.
Try closing the streams:
All those answers are far away from ideal form because all of you forgot that "using" disposing and closing streams its means that additional Close() is not needed. I think that ideal code will be like this: