Augmented Reality [closed]

2019-01-23 22:07发布

Is there any augmented reality framework or library (except the arkit)?

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兄弟一词,经得起流年.
2楼-- · 2019-01-23 22:34

The company I work for has a great IOS augmented reality framework called Obvious Engine. Get in contact if you want to more details about using the SDK.

http://obviousengine.com/#!licensing

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欢心
3楼-- · 2019-01-23 22:40

It looks like Qualcomm are releasing their proprietary AR SDK for iOS soon.

I've used Qualcomm's AR SDK many times and it's really quite good.

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啃猪蹄的小仙女
4楼-- · 2019-01-23 22:46

If you're developing an AR app for Windows PCs (e.g. to be used with a webcam, a head-worn display, or hand-held running Windows -- like a Sony or Toshiba UMPC), I strongly recommend that you consider Goblin XNA: http://goblinxna.codeplex.com/

It's an open-source AR framework with TONS of features: tracking, scene graph, networking, physics engine, to mention a few. It comes with a User's Manual and a set of 10+ tutorials to get you started. It's written in C#.

Disclaimer: I'm a PhD student at Columbia University, where GonlinXNA is developed. We use it on allof our projects and love it.

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欢心
5楼-- · 2019-01-23 22:52

Metaio and doPanic offers free augmented reality framework for iOS. In free version , limitation is watermark.

doPanic : https://www.dopanic.com/solutions/panic_ar.html

Metaio : http://www.metaio.com/products/sdk/

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不美不萌又怎样
6楼-- · 2019-01-23 22:53

Did you check https://github.com/omeryavuz/VRToolKit for augmented reality iphone working demo?

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兄弟一词,经得起流年.
7楼-- · 2019-01-23 22:56

The guy behind Yelp's famous Monocle AR feature gave a talk for Stanford's iOS courses on iTunes U. Looks like some pretty solid background in what he used, his design methods, etc.

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