Is there any augmented reality framework or library (except the arkit)?
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The company I work for has a great IOS augmented reality framework called Obvious Engine. Get in contact if you want to more details about using the SDK.
http://obviousengine.com/#!licensing
It looks like Qualcomm are releasing their proprietary AR SDK for iOS soon.
I've used Qualcomm's AR SDK many times and it's really quite good.
If you're developing an AR app for Windows PCs (e.g. to be used with a webcam, a head-worn display, or hand-held running Windows -- like a Sony or Toshiba UMPC), I strongly recommend that you consider Goblin XNA: http://goblinxna.codeplex.com/
It's an open-source AR framework with TONS of features: tracking, scene graph, networking, physics engine, to mention a few. It comes with a User's Manual and a set of 10+ tutorials to get you started. It's written in C#.
Disclaimer: I'm a PhD student at Columbia University, where GonlinXNA is developed. We use it on allof our projects and love it.
Metaio and doPanic offers free augmented reality framework for iOS. In free version , limitation is watermark.
doPanic : https://www.dopanic.com/solutions/panic_ar.html
Metaio : http://www.metaio.com/products/sdk/
Did you check https://github.com/omeryavuz/VRToolKit for augmented reality iphone working demo?
The guy behind Yelp's famous Monocle AR feature gave a talk for Stanford's iOS courses on iTunes U. Looks like some pretty solid background in what he used, his design methods, etc.