Perhaps it's too late at night, but I can't think of a nice way to do this.
I've started a bunch of asynchronous downloads, and I want to wait until they all complete before the program terminates. This leads me to believe I should increment something when a download starts, and decrement it when it finishes. But then how do I wait until the count is 0 again?
Semaphores sort of work in the opposite way in that you block when there are no resources available, not when they're all available (blocks when count is 0, rather than non-zero).
Well... you can snatch all the semaphore counters on the main thread back in order to blocks when count is 0, rather than non-zero.
REVISED: Here I assumed 3 things:
So here's my solution, revised:
Initializes the Semaphore with a large enough counter so you never hit the maximum (it could be simply 100 or just 10 depending on your situation):
Then on each downloads, begins with WaitOne() before starting the download so that in the event of program exiting, no downloads can start.
Then on download completion, release one counter (if we had acquired one):
And then on the "Exit" event, consume up all the counters on the Semaphore:
...
Looks like System.Threading.WaitHandle.WaitAll might be a pretty good fit: