I recently tried working with the MainStoryboard.storyboard within Xcode and so far It's going pretty good and I'm wondering why I've never used it before. While playing with some code I bumped into an obstacle and I don't know how to resolve this.
When I alloc and init a new ViewController (with a custom init I declared in the ViewControllers class) I would do something like this:
ViewController *myViewController = [[ViewController alloc] initWithMyCustomData:myCustomData];
Then after that I could do something like:
[self presentViewController:myViewController animated:YES completion:nil];
When I'm working with a storyboard I'm learnt that switching to a standalone ViewController requires an Identifier.
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil];
ViewController *myViewController = [storyboard instantiateViewControllerWithIdentifier:@"MyViewControllerIdentifier"];
[self presentViewController:myViewController animated:YES completion:nil];
How can I still use my custom initialization for myViewController while making use of a storyboard?
Is it ok to just do something like this:
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil];
ViewController *myViewController = [storyboard instantiateViewControllerWithIdentifier:@"MyViewControllerIdentifier"];
myViewController.customData = myCustomData;
[self presentViewController:myViewController animated:YES completion:nil];
//MyViewController.m
- (id) initWithMyCustomData:(NSString *) data {
if (self = [super init]) {
iVarData = data;
}
return self;
}
My version:
...one initializer ;)
You can instantiate viewcontroller in -init method.
and the in your custom init method
I would just create a method which does the custom data loading.
If all your
initWithCustomData
method does is set one instance variable, you should just set it manually (no custom inits or extra methods required):