I am reading a raw image from the network. This image has been read by an image sensor, not from a file.
These are the things I know about the image:
~ Height & Width
~ Total size (in bytes)
~ 8-bit grayscale
~ 1 byte/pixel
I'm trying to convert this image to a bitmap to display in an imageview.
Here's what I tried:
BitmapFactory.Options opt = new BitmapFactory.Options();
opt.outHeight = shortHeight; //360
opt.outWidth = shortWidth;//248
imageBitmap = BitmapFactory.decodeByteArray(imageArray, 0, imageSize, opt);
decodeByteArray returns null, since it cannot decode my image.
I also tried reading it directly from the input stream, without converting it to a Byte Array first:
imageBitmap = BitmapFactory.decodeStream(imageInputStream, null, opt);
This returns null as well.
I've searched on this & other forums, but cannot find a way to achieve this.
Any ideas?
EDIT: I should add that the first thing I did was to check if the stream actually contains the raw image. I did this using other applications `(iPhone/Windows MFC) & they are able to read it and display the image correctly. I just need to figure out a way to do this in Java/Android.
Once I did something like this to decode the byte stream obtained from camera preview callback:
Give it a try.
Android does not support grayscale bitmaps. So first thing, you have to extend every byte to a 32-bit ARGB int. Alpha is 0xff, and R, G and B bytes are copies of the source image's byte pixel value. Then create the bitmap on top of that array.
Also (see comments), it seems that the device thinks that 0 is white, 1 is black - we have to invert the source bits.
So, let's assume that the source image is in the byte array called Src. Here's the code:
Use Drawable create from stream. Here's how to do it with an HttpResponse, but you can get the inputstream anyway you want.
The conversion loop can take a lot of time to convert the 8 bit image to RGBA, a 640x800 image can take more than 500ms... A quicker solution is to use ALPHA8 format for the bitmap and use a color filter: