When you create a new object in C++ that lives on the stack, (the way I've mostly seen it) you do this:
CDPlayer player;
When you create an object on the heap you call new
:
CDPlayer* player = new CDPlayer();
But when you do this:
CDPlayer player=CDPlayer();
it creates a stack based object, but whats the difference between that and the top example?
Not necessarily on the stack: variables declared in this way have automatic storage. Where they actually go depends. It may be on the stack (in particular when the declaration is inside a method) but it may also be somewhere else.
Consider the case where the declaration is inside a class:
Now the storage of
x
is where ever the class instance is stored. If it’s stored on the heap, then so isx
:The difference is important with PODs (basically, all built-in types like
int
,bool
,double
etc. plus C-like structs and unions built only from other PODs), for which there is a difference between default initialization and value initialization. For PODs, a simplewill leave
obj
uninitialized, whileT()
default-initializes the object. Sois a good way to ensure that an object is properly initialized.
This is especially helpful in template code, where
T
might either a POD or a non-POD type. When you know thatT
is not a POD type,T obj;
suffices.Addendum: You can also write
(and avoid initialization of the allocated object if
T
is a POD).What this actually does is create a pointer on the stack and makes it point to a CDPlayer object allocated on the heap.