In one of my iPhone projects, I have three views that you can move around by touching and dragging. However, I want to stop the user from moving two views at the same time, by using two fingers. I have therefore tried to experiment with UIView.exclusiveTouch, without any success.
To understand how the property works, I created a brand new project, with the following code in the view controller:
- (void)loadView {
self.view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
UIButton* a = [UIButton buttonWithType:UIButtonTypeInfoDark];
[a addTarget:self action:@selector(hej:) forControlEvents:UIControlEventTouchUpInside];
a.center = CGPointMake(50, 50);
a.multipleTouchEnabled = YES;
UIButton* b = [UIButton buttonWithType:UIButtonTypeInfoDark];
[b addTarget:self action:@selector(hej:) forControlEvents:UIControlEventTouchUpInside];
b.center = CGPointMake(200, 50);
b.multipleTouchEnabled = YES;
a.exclusiveTouch = YES;
[self.view addSubview:a];
[self.view addSubview:b];
}
- (void)hej:(id)sender
{
NSLog(@"hej: %@", sender);
}
When running this, hej: gets called, with different senders, when pressing any of the buttons - even though one of them has exclusiveTouch set to YES. I've tried commenting the multipleTouchEnabled-lines, to no avail. Can somebody explain to me what I'm missing here?
Thanks, Eli
From The iPhone OS Programming Guide:
It states that the exclusive touch property does NOT affect touches outside the frame of the view.
To handle this in the past, I use the main view to track ALL TOUCHES on screen instead of letting each subview track touches. The best way is to do: