Im trying to load a BMP file
AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
{
FILE *File=NULL; // File Handle
if (!Filename) // Make Sure A Filename Was Given
{
return NULL; // If Not Return NULL
}
File=fopen(Filename,"r"); // Check To See If The File Exists
if (File) // Does The File Exist?
{
fclose(File); // Close The Handle
return auxDIBImageLoad(Filename); // Load The Bitmap And Return A Pointer
}
return NULL; // If Load Failed Return NULL
}
this has come from an example however i'm now getting the error
error C2664: 'auxDIBImageLoadW' : cannot convert parameter 1 from 'char *' to 'LPCWSTR'
how could I correct this?
You have a few options:
auxDIBImageLoadA
instead ofauxDIBImageLoad
Filename
's type fromchar*
towchar_t*
std::mbstowcs
to convert Filename from achar*
to awchar_t*
Looks like your trying to use two different character sets. 'char ' is the typical ANSI and LPCWSTR is the wide character (i.e. unicode). If you would like to use char change the 'Character Set' property in your project setting to 'No Set'.
Convert the character array to a LPCWSTR. You can see this in the 2nd guys post here
You're compiling your application with Character-Set set to UNICODE (Project Settings -> Configuration Options -> General). Windows header files use #defines to "map" function names to either nameA (for multi-byte strings) or nameW (for unicode strings).
That means somewhere in a header file there will be a #define like this
So you're not actually calling
auxDIBImageLoad
(there is no function with that name), you're callingauxDIBImageLoadW
. AndauxDIBImageLoadW
expects a unicode string (wchar_t const*
). You're passing a multi-byte string (char const*
).You can do one of the following
auxDIBImageLoad
withauxDIBImageLoadA
LoadBMP
function to accept a unicode string itselfLoadBMP
I'd recommend either changing
LoadBMP
to accept a unicode string itself or callingauxDIBImageLoadA
directly (in that order). Changing the project settings might be OK if it doesn't break a lot of other code. I would not suggest converting the string though, since it's unnecessary. CallingauxDIBImageLoadA
directly is far easier, and the result is the same.Try using MultiByteToWideChar() the following way: