Pointers in C: when to use the ampersand and the a

2019-01-02 21:55发布

I'm just starting out with pointers, and I'm slightly confused. I know & means the address of a variable and that * can be used in front of a pointer variable to get the value of the object that is pointed to by the pointer. But things work differently when you're working with arrays, strings or when you're calling functions with a pointer copy of a variable. It's difficult to see a pattern of logic inside all of this.

When should I use & and *?

标签: c pointers
9条回答
地球回转人心会变
2楼-- · 2019-01-02 22:16

I was looking through all the wordy explanations so instead turned to a video from University of New South Wales for rescue.Here is the simple explanation: if we have a cell that has address x and value 7, the indirect way to ask for address of value 7 is &7 and the indirect way to ask for value at address x is *x.So (cell: x , value: 7) == (cell: &7 , value: *x) .Another way to look into it: John sits at 7th seat.The *7th seat will point to John and &John will give address/location of the 7th seat. This simple explanation helped me and hope it will help others as well. Here is the link for the excellent video: click here.

Here is another example:

#include <stdio.h>

int main()
{ 
    int x;            /* A normal integer*/
    int *p;           /* A pointer to an integer ("*p" is an integer, so p
                       must be a pointer to an integer) */

    p = &x;           /* Read it, "assign the address of x to p" */
    scanf( "%d", &x );          /* Put a value in x, we could also use p here */
    printf( "%d\n", *p ); /* Note the use of the * to get the value */
    getchar();
}

Add-on: Always initialize pointer before using them.If not, the pointer will point to anything, which might result in crashing the program because the operating system will prevent you from accessing the memory it knows you don't own.But simply putting p = &x;, we are assigning the pointer a specific location.

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倾城 Initia
3楼-- · 2019-01-02 22:17

When you are declaring a pointer variable or function parameter, use the *:

int *x = NULL;
int *y = malloc(sizeof(int)), *z = NULL;
int* f(int *x) {
    ...
}

NB: each declared variable needs its own *.

When you want to take the address of a value, use &. When you want to read or write the value in a pointer, use *.

int a;
int *b;
b = f(&a);
a = *b;

a = *f(&a);

Arrays are usually just treated like pointers. When you declare an array parameter in a function, you can just as easily declare it is a pointer (it means the same thing). When you pass an array to a function, you are actually passing a pointer to the first element.

Function pointers are the only things that don't quite follow the rules. You can take the address of a function without using &, and you can call a function pointer without using *.

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姐就是有狂的资本
4楼-- · 2019-01-02 22:22

There is a pattern when dealing with arrays and functions; it's just a little hard to see at first.

When dealing with arrays, it's useful to remember the following: when an array expression appears in most contexts, the type of the expression is implicitly converted from "N-element array of T" to "pointer to T", and its value is set to point to the first element in the array. The exceptions to this rule are when the array expression appears as an operand of either the & or sizeof operators, or when it is a string literal being used as an initializer in a declaration.

Thus, when you call a function with an array expression as an argument, the function will receive a pointer, not an array:

int arr[10];
...
foo(arr);
...

void foo(int *arr) { ... }

This is why you don't use the & operator for arguments corresponding to "%s" in scanf():

char str[STRING_LENGTH];
...
scanf("%s", str);

Because of the implicit conversion, scanf() receives a char * value that points to the beginning of the str array. This holds true for any function called with an array expression as an argument (just about any of the str* functions, *scanf and *printf functions, etc.).

In practice, you will probably never call a function with an array expression using the & operator, as in:

int arr[N];
...
foo(&arr);

void foo(int (*p)[N]) {...}

Such code is not very common; you have to know the size of the array in the function declaration, and the function only works with pointers to arrays of specific sizes (a pointer to a 10-element array of T is a different type than a pointer to a 11-element array of T).

When an array expression appears as an operand to the & operator, the type of the resulting expression is "pointer to N-element array of T", or T (*)[N], which is different from an array of pointers (T *[N]) and a pointer to the base type (T *).

When dealing with functions and pointers, the rule to remember is: if you want to change the value of an argument and have it reflected in the calling code, you must pass a pointer to the thing you want to modify. Again, arrays throw a bit of a monkey wrench into the works, but we'll deal with the normal cases first.

Remember that C passes all function arguments by value; the formal parameter receives a copy of the value in the actual parameter, and any changes to the formal parameter are not reflected in the actual parameter. The common example is a swap function:

void swap(int x, int y) { int tmp = x; x = y; y = tmp; }
...
int a = 1, b = 2;
printf("before swap: a = %d, b = %d\n", a, b);
swap(a, b);
printf("after swap: a = %d, b = %d\n", a, b);

You'll get the following output:

before swap: a = 1, b = 2
after swap: a = 1, b = 2

The formal parameters x and y are distinct objects from a and b, so changes to x and y are not reflected in a and b. Since we want to modify the values of a and b, we must pass pointers to them to the swap function:

void swap(int *x, int *y) {int tmp = *x; *x = *y; *y = tmp; }
...
int a = 1, b = 2;
printf("before swap: a = %d, b = %d\n", a, b);
swap(&a, &b);
printf("after swap: a = %d, b = %d\n", a, b);

Now your output will be

before swap: a = 1, b = 2
after swap: a = 2, b = 1

Note that, in the swap function, we don't change the values of x and y, but the values of what x and y point to. Writing to *x is different from writing to x; we're not updating the value in x itself, we get a location from x and update the value in that location.

This is equally true if we want to modify a pointer value; if we write

int myFopen(FILE *stream) {stream = fopen("myfile.dat", "r"); }
...
FILE *in;
myFopen(in);

then we're modifying the value of the input parameter stream, not what stream points to, so changing stream has no effect on the value of in; in order for this to work, we must pass in a pointer to the pointer:

int myFopen(FILE **stream) {*stream = fopen("myFile.dat", "r"); }
...
FILE *in;
myFopen(&in);

Again, arrays throw a bit of a monkey wrench into the works. When you pass an array expression to a function, what the function receives is a pointer. Because of how array subscripting is defined, you can use a subscript operator on a pointer the same way you can use it on an array:

int arr[N];
init(arr, N);
...
void init(int *arr, int N) {size_t i; for (i = 0; i < N; i++) arr[i] = i*i;}

Note that array objects may not be assigned; i.e., you can't do something like

int a[10], b[10];
...
a = b;

so you want to be careful when you're dealing with pointers to arrays; something like

void (int (*foo)[N])
{
  ...
  *foo = ...;
}

won't work.

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