I'm aware you can use MemoryLayout<T>.size
to get the size of a type T
.
For example: MemoryLayout<Int32>.size // 4
However, for class instances (objects), MemoryLayout<T>.size
returns the size of the reference to the object (8 bytes on 64 bit machines), not the size of the actual objects on the heap.
class ClassA { // Objects should be at least 8 bytes
let x: Int64 = 0
}
class ClassB {// Objects should be at least 16 bytes
let x: Int64 = 0
let y: Int64 = 0
}
MemoryLayout<ClassA>.size // 8
MemoryLayout<ClassB>.size // 8, as well :(
How can I get the size of the objects themselves?
For those wondering, I have no real need for this, I'm just exploring around Swift and its interoperability with C.
One option on Apple platforms, because Swift classes are currently built on top of Objective-C classes there, would be to use the Obj-C runtime function
class_getInstanceSize
, which gives you the size in bytes of an instance of the class, including any padding.As far as I tested in the Playground, this function returns seemingly significant value:
Seems the current Swift runtime uses
malloc
-compatible something to allocate memory in heap. (malloc
gives some padding to fit the allocated size to power to 2, when allocating small chunks. So, the actually needed size for the instance may be smaller than themalloc_size
.)I haven't tested how far this would work, and undocumented behaviours just depending on the current implementation would change at any time in the future without any notifications.
But if you actually know that, this can be a good starting point for exploration.