With each loop iteration, I want to visually update the text of a textblock. My problem is that the WPF window or control does not visually refresh until the loop is complete.
for (int i = 0; i < 50; i++)
{
System.Threading.Thread.Sleep(100);
myTextBlock.Text = i.ToString();
}
In VB6, I would call DoEvents()
or control.Refresh
. At the moment I'd just like a quick and dirty solution similar to DoEvents()
, but I'd also like to know about alternatives or the "right" way to do this. Is there a simple binding statement I could add? What is the syntax?
Thanks in advance.
Running the above code inside a background worker component and using a binding
updatesourcetrigeer
aspropertychanged
will reflect the changes immediately in the UI control.If you really want the quick and dirty implementation and don't care about maintaining the product in the future or about the user experience, you can just add a reference to System.Windows.Forms and call
System.Windows.Forms.Application.DoEvents()
:The downside is that it's really really bad. You're going to lock up the UI during the Thread.Sleep(), which annoys the user, and you could end up with unpredictable results depending on the complexity of the program (I have seen one application where two methods were running on the UI thread, each one calling DoEvents() repeatedly...).
This is how it should be done:
Here is an example showing the functionality you've asked for. It only takes a few seconds longer to write and it's so much easier to work with - and it doesn't lock up the UI.
Xaml:
CodeBehind:
The code might seem a bit complicated, but it's a cornerstone of WPF, and it comes together with a bit of practice - it's well worth learning.
You can do Dispatcher.BeginInvoke in order to do a thread context-switch so that the rendering thread could do its job. However, this is not the right way for such things. You should use Animation + Binding for things like that, as this is the hack-free way of doing things like that in WPF.
I tried the solution exposed here and it didn't work for me until I added the following:
Create an extension method and make sure you reference its containing assembly from your project.
Then call it right after
RaisePropertyChanged
:That will force the UI thread to take control for a small while and dispatch any pending changes on the UI element.
This is how you would do it normally:
This delegates the operation to a worker pool thread, which allows your UI thread to process messages (and keeps your UI from freezing). Because the worker thread cannot access
myTextBlock
directly, it needs to useBeginInvoke
.Although this approach is not "the WPF way" to do things, there's nothing wrong with it (and indeed, I don't believe there's any alternative with this little code). But another way to do things would go like this:
Text
of theTextBlock
to a property of some object that implementsINotifyPropertyChanged
BeginInvoke
, or anything elseIf you already have an object and the UI has access to it, this is as simple as writing
Text="{Binding MyObject.MyProperty}"
.Update: For example, let's assume you have this:
The binding would be done like this in XAML: