I want to get the origin of scrollView in the window coordinate system. For Example, presently, scollView origin is (0,51). But in window coordinate system it should be 51 + 44(navigation bar height)+20(status bar height) = 115. Means in window coordinate system the scrollView.frame.origin should be (0,115). I tried with convertPoint: methods but getting (0,51) or (0,0) sometimes. Please provide a solution to this. Thanks
相关问题
- Core Data lightweight migration crashes after App
- How can I implement password recovery in an iPhone
- State preservation and restoration strategies with
- “Zero out” sensitive String data in Swift
- Get the NSRange for the visible text after scroll
相关文章
- 现在使用swift开发ios应用好还是swift?
- UITableView dragging distance with UIRefreshContro
- TCC __TCCAccessRequest_block_invoke
- Where does a host app handle NSExtensionContext#co
- Swift - hide pickerView after value selected
- How do you detect key up / key down events from a
- didBeginContact:(SKPhysicsContact *)contact not in
- Attempt to present UIAlertController on View Contr
Note that these functions will only work after view controller finished laying out subviews. So if you want that when view loads, you can use viewDidLayoutSubviews / viewDidAppear, but not in viewDidLoad / viewWillAppear etc...
This code worked for me:
I tried with TechZen solution but to no avail. Instead of converting scrollView's origin,I referred to apple docs UIWindow class Reference and converted the endCenter of the keyboard to my view's coordinate system by using this code
[self.view convertPoint:endCentre fromView:[UIApplication sharedApplication].keyWindow]
. This piece of code worked and hence solved my problem. However, the question still remains as to why it does not gives the proper coordinate of scrollView.origin.So, basically I got a workaround by converting keyboard endcenter instead of scrollView.origin. Oh, and I was doing all this stuff in order to calculate my scrollView's new height when keyboard appears on screen. So, if somebody has a solution to this problem or any better solution, Please let all of us know.It sounds like your not converting between the proper views. A view's frame is set to the coordinates of it's superview, not its own internal coordinates, so if you were trying to convert the origin of a view to window coordinates, you would need to use the superview:
However, it is even simpler to convert the zero point from the view itself to the window. The two pieces of code are equivalent, and so it isn't necessary to use the origin at all.
Swift 2.1:
In viewDidAppear(otherwise elements are not yet layered) of your ViewController: