First let me explain my goal. I am trying to make an Animation
that changes the properties of an ArcShape
. An ArcShape's
constructor takes two fields: startAngle
and sweepAngle
. I want to animate the sweepAngle
so that it appears on screen as a continuously shrinking circle.
You can picture this animation by imagining PacMan. Imagine his mouth is closed. This animation would be akin to him opening his upper jaw more and more until there was no more PacMan.
Now... I have a couple of issues with implementing this. First, once an ArcShape
is created, there are no built in methods of changing it's sweepAngle
. This brings me to my first question: Is there any way to override ArcShape
and implement some setSweepAngle
method? Or will I have to create a new ArcShape
for each sweepAngle
I wish to display?
Now on to the second issue... Assuming I found a solution to the first issue, how could I create this Animation
? This is the gist of what I have now:
public class OpenPacman extends Animation {
public OpenPacman(float startAngle, float sweepAngle) {
mStartAngle = startAngle;
mSweepAngle = sweepAngle;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
/* This represents the current sweepAngle */
float currAngle = mStartAngle + ((mSweepAngle - mStartAngle) * interpolatedTime);
//Now I need to update the ArcShape's sweepAngle to currAngle. But HOW?
}
}
I think you might be better off extending Drawable and override the draw() function to modify the sweep angle on each call and draw the corresponding arc. Draw is typically called every time the object is updated, which will mean that you'll have to make a new ArcShape every time it's drawn Animation is more for performing transformations on Views and other UI components.
Something like:
Hope this gets you on the right track.
I have found a solution. I have a class that extends
View
We'll call thisPacman
I nested my customAnimation
within thisPacman
class. This allowed me to access themember variables
of thePacman
class.Now when the custom animation updates the container classes
mCurrAngle
,onDraw
is automatically called, which draws the appropriateArcShape
.