In the app I'm developing on Android, I keep getting a Fatal Signal 11 error.
I think it's something to do with the way that I'm accessing the memory but I can't figure out what is causing it.
Any help will be much appreciated!
Here's the LogCat:
05-02 23:47:17.618: D/dalvikvm(590): GC_FOR_ALLOC freed 68K, 4% free 6531K/6787K, paused 101ms
05-02 23:47:17.638: I/dalvikvm-heap(590): Grow heap (frag case) to 7.619MB for 1228816-byte allocation
05-02 23:47:17.738: D/dalvikvm(590): GC_CONCURRENT freed 1K, 4% free 7730K/8007K, paused 5ms+14ms
05-02 23:47:17.878: D/dalvikvm(590): GC_FOR_ALLOC freed <1K, 4% free 7730K/8007K, paused 37ms
05-02 23:47:17.888: I/dalvikvm-heap(590): Grow heap (frag case) to 8.790MB for 1228816-byte allocation
05-02 23:47:17.998: D/dalvikvm(590): GC_CONCURRENT freed <1K, 4% free 8930K/9223K, paused 4ms+4ms
05-02 23:47:17.998: A/libc(590): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1)
I had the same problem and found after a good night of sleep and a coffee in the morning that I had been silly enough to back the canvas with an uninitialized Bitmap. It seems that much if not all of the canvas drawing code is native code and passing of uninitialized objects is not detected everywhere.
SIGSEGV with a null address (0x00000000) means that your application has dereferenced a null pointer, so look out for places where you pass null pointers (i.e. empty references to object instances you haven't instantiated in the first place) to code that is backed by native code and does not properly check for this error.
I experienced the same Fatal error while using Canvas class.
My code looks likes this. The following piece of code initializes an Arc and draws it on the canvas.
The problem occurred because my instance of RectF was not initialized which resulted in NullPointerException and the fatal error.
I had been trying to call an uninitialised Canvas inside another Class so when it was trying to get the height or width of it, it would crash.
i had this problem when i was making a cocos2d-x app on android. the problem was that my layer was a CCLayer:
but in the header file i had:
i changed CCLayerColor to CCLayer and my app worked
In my case the
BluetoothSocket
was null when trying to establish a Bluetooth connectionI had the same problem with an instance of android.media.MediaRecorder.
The code accessed
#getMaxAmplitude()
after#reset()
and#release()
on the MediaRecorder instance had been called.