I'm trying to access an image file in the assets folder from the native side. Now I can successfully search through the assets folder and its subdirectories locating the particular file that I am looking for:
AAssetDir* assetDir = AAssetManager_openDir(asset_manager, "images");
const char* filename;
while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL)
{
__android_log_print(ANDROID_LOG_DEBUG, "Debug", filename);
}
AAssetDir_close(assetDir);
I am also using OSG. I set the image as a texture to my shader with the following code:
texture->setImage(osgDB::readImageFile(fileNameWithPath));
But that file name must include the absolute path as well since it is not located in the same directory. However I found out that I cannot get the absolute path for the assets directory, being that it is compressed along with the APK.
Being that I can't access the absolute path, what other way could I use to get the image? Also to note, I do want to keep the files in the asset folder as appose to the sd card.
One more thing worth mentioning is that android puts restriction on asset size that can be read at time, to 1Mb. In case your file is bigger than that, you have to split it into chunks. Here is my working solution which loads file in chunks to vector of chars:
You can read the image from asset with
AAssetManager_open
&AAsset_read
, but since asset lies in apk you can't get a filepath name for it - it is also compressed there. You can save the data to a file and read from that file later or you can directly process the chunk you got from your asset file if OSG allows.From here: