I am adding a UILabel to a view meant for loading purposes. However, it gets blurry after I added it. The weird thing is that I just about the same code for an loading view which is loaded ontop of an UITableViewController and it works great there. Yet, this one on top of an UIViewController is blurry.
This is my code:
float x = (self.view.frame.size.width-20)/2;
float y = (self.view.frame.size.height-70)/2;
// Add loading and sub text
UILabel *loadingText = [[UILabel alloc] initWithFrame:CGRectMake(10, round(y+30), round(self.view.frame.size.width-20), 21)];
[loadingText setTextAlignment:UITextAlignmentCenter];
[loadingText setNumberOfLines:0];
[loadingText setFont:[UIFont systemFontOfSize:17]];
[loadingText setText:NSLocalizedString(@"Please wait...\nWe are processing your request", @"LoadingPage")];
[loadingText sizeToFit];
[loadingText setBackgroundColor:[UIColor clearColor]];
[loadingText setCenter:self.view.center];
[loadingText setTag:2];
[view addSubview:loadingText];
Your label is blurry because the frame is using floating numbers.
To force integers value for your frame just do :
You could also cast all your values composing your frame to
int
, butCGRectIntegral
does all the job for you.For those of you that couldn't use the previous answers, I found that if I turned off the
autoresizingmask
feature it called thesetShouldRasterize
method.thus if you comment this line out, it will display correctly
Apart from the float/int issue, calling
setShouldRasterize
on the parent view of the UILabel can also cause this problem to appear.