I've been working on a small 2D game library for my own use, and I've run into a bit of a problem. There is a particular function in the library called loadGame that takes dependency info as input (resource files, and a list of scripts ot be executed). Here's an example.
loadGame({
"root" : "/source/folder/for/game/",
"resources" : {
"soundEffect" : "audio/sound.mp3",
"someImage" : "images/something.png",
"someJSON" : "json/map.json"
},
"scripts" : [
"js/helperScript.js",
"js/mainScript.js"
]
})
Each item in resources has a key that is used by the game to access that particular resource. The loadGame function converts the resources into an object of promises.
The problem is that it tries to use Promises.all to check for when they're all ready, but Promise.all accepts only iterables as inputs - so an object like what I have is out of the question.
So I tried to convert the object into an array, this works great, except each resource is just an element in an array and doesn't have a key to identify them.
Here's the code for loadGame:
var loadGame = function (game) {
return new Promise(function (fulfill, reject) {
// the root folder for the game
var root = game.root || '';
// these are the types of files that can be loaded
// getImage, getAudio, and getJSON are defined elsewhere in my code - they return promises
var types = {
jpg : getImage,
png : getImage,
bmp : getImage,
mp3 : getAudio,
ogg : getAudio,
wav : getAudio,
json : getJSON
};
// the object of promises is created using a mapObject function I made
var resources = mapObject(game.resources, function (path) {
// get file extension for the item
var extension = path.match(/(?:\.([^.]+))?$/)[1];
// find the correct 'getter' from types
var get = types[extension];
// get it if that particular getter exists, otherwise, fail
return get ? get(root + path) :
reject(Error('Unknown resource type "' + extension + '".'));
});
// load scripts when they're done
// this is the problem here
// my 'values' function converts the object into an array
// but now they are nameless and can't be properly accessed anymore
Promise.all(values(resources)).then(function (resources) {
// sequentially load scripts
// maybe someday I'll use a generator for this
var load = function (i) {
// load script
getScript(root + game.scripts[i]).then(function () {
// load the next script if there is one
i++;
if (i < game.scripts.length) {
load(i);
} else {
// all done, fulfill the promise that loadGame returned
// this is giving an array back, but it should be returning an object full of resources
fulfill(resources);
}
});
};
// load the first script
load(0);
});
});
};
Ideally I'd like for some way to properly manage a list of promises for resources while still mantaining an identifier for each item. Any help would be appreciated, thanks.
First of all: Scrap that
Promise
constructor, this usage is an antipattern!Now, to your actual problem: As you have correctly identified, you are missing the key for each value. You will need to pass it inside each promise, so that you can reconstruct the object after having awaited all items:
Mightier libraries such as Bluebird will also provide this as a helper function, like
Promise.props
.Also, you shouldn't use that pseudo-recursive
load
function. You can simply chain promises together:Missing
Promise.obj()
methodA shorter solution with vanilla JavaScript, no libraries, no loops, no mutation
Here is a shorter solution than other answers, using modern JavaScript syntax.
This creates a missing
Promise.obj()
method that works likePromise.all()
but for objects:Note that the above changes the global
Promise
object so it's better to change the last line to:Edit: This question seems to be gaining a little traction lately, so I thought I'd add my current solution to this problem which I'm using in a couple projects now. It's a lot better than the code at the bottom of this answer which I wrote two years ago.
The new loadAll function assume its input is an object mapping asset names to promises, and it also makes use of the experimental function Object.entries, which may not be available in all environments.
So I've come up with the proper code based on Bergi's answer. Here it is if anyone else is having the same problem.
I actually created a library just for that and published it to github and npm:
https://github.com/marcelowa/promise-all-properties
https://www.npmjs.com/package/promise-all-properties
The only thing is that you will need to assign a property name for each promise in the object... here's an example from the README
Using async/await and lodash:
Based off the accepted answer here, I thought I'd offer a slightly different approach that seems easier to follow:
Usage:
I looked up
Promise.allKeys()
to see if someone had already implemented this after writing this answer, and apparently this npm package does have an implementation for it, so use that if you like this little extension.