Is there a way, in a C#, on a .NET, to process audio "on-fly"? For example, if I want to evaluate average intensity of the audio AT the moment of recording (for that, I will need to have last couple of milliseconds).
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Initialization of a microphone, and recorded sounds processing:
Amplitude of the overall signal. You can find averages not in all byte array, but in smaller windows to get amplitude curve:
Other stuff for generating sounds on-the-fly that possible help you in future: