How can I add reflection to a C++ application?

2018-12-31 02:33发布

I'd like to be able to introspect a C++ class for its name, contents (i.e. members and their types) etc. I'm talking native C++ here, not managed C++, which has reflection. I realise C++ supplies some limited information using RTTI. Which additional libraries (or other techniques) could supply this information?

30条回答
闭嘴吧你
2楼-- · 2018-12-31 03:20

There are two kinds of reflection swimming around.

  1. Inspection by iterating over members of a type, enumerating its methods and so on.

    This is not possible with C++.
  2. Inspection by checking whether a class-type (class, struct, union) has a method or nested type, is derived from another particular type.

    This kind of thing is possible with C++ using template-tricks. Use boost::type_traits for many things (like checking whether a type is integral). For checking for the existance of a member function, use Is it possible to write a template to check for a function's existence? . For checking whether a certain nested type exists, use plain SFINAE .

If you are rather looking for ways to accomplish 1), like looking how many methods a class has, or like getting the string representation of a class id, then i'm afraid there is no Standard C++ way of doing this. You have to use either

  • A Meta Compiler like the Qt Meta Object Compiler which translates your code adding additional meta informations.
  • A Framework constisting of macros that allow you to add the required meta-informations. You would need to tell the framework all methods, the class-names, base-classes and everything it needs.

C++ is made with speed in mind. If you want high-level inspection, like C# or Java has, then I'm afraid i have to tell you there is no way without some effort.

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公子世无双
3楼-- · 2018-12-31 03:21

You can find another library here: http://www.garret.ru/cppreflection/docs/reflect.html It supports 2 ways: getting type information from debug information and let programmer to provide this information.

I also interested in reflection for my project and found this library, i have not tried it yet, but tried other tools from this guy and i like how they work :-)

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看风景的人
4楼-- · 2018-12-31 03:21

When I wanted reflection in C++ I read this article and improved upon what I saw there. Sorry, no can has. I don't own the result...but you can certainly get what I had and go from there.

I am currently researching, when I feel like it, methods to use inherit_linearly to make the definition of reflectable types much easier. I've gotten fairly far in it actually but I still have a ways to go. The changes in C++0x are very likely to be a lot of help in this area.

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皆成旧梦
5楼-- · 2018-12-31 03:22

even though reflection is not supported out-of-the-box in c++, it is not too hard to implement. I've encountered this great article: http://replicaisland.blogspot.co.il/2010/11/building-reflective-object-system-in-c.html

the article explains in great detail how you can implement a pretty simple and rudimentary reflection system. granted its not the most wholesome solution, and there are rough edges left to be sorted out but for my needs it was sufficient.

the bottom line - reflection can pay off if done correctly, and it is completely feasible in c++.

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怪性笑人.
6楼-- · 2018-12-31 03:23

What you need to do is have the preprocessor generate reflection data about the fields. This data can be stored as nested classes.

First, to make it easier and cleaner to write it in the preprocessor we will use typed expression. A typed expression is just an expression that puts the type in parenthesis. So instead of writing int x you will write (int) x. Here are some handy macros to help with typed expressions:

#define REM(...) __VA_ARGS__
#define EAT(...)

// Retrieve the type
#define TYPEOF(x) DETAIL_TYPEOF(DETAIL_TYPEOF_PROBE x,)
#define DETAIL_TYPEOF(...) DETAIL_TYPEOF_HEAD(__VA_ARGS__)
#define DETAIL_TYPEOF_HEAD(x, ...) REM x
#define DETAIL_TYPEOF_PROBE(...) (__VA_ARGS__),
// Strip off the type
#define STRIP(x) EAT x
// Show the type without parenthesis
#define PAIR(x) REM x

Next, we define a REFLECTABLE macro to generate the data about each field(plus the field itself). This macro will be called like this:

REFLECTABLE
(
    (const char *) name,
    (int) age
)

So using Boost.PP we iterate over each argument and generate the data like this:

// A helper metafunction for adding const to a type
template<class M, class T>
struct make_const
{
    typedef T type;
};

template<class M, class T>
struct make_const<const M, T>
{
    typedef typename boost::add_const<T>::type type;
};


#define REFLECTABLE(...) \
static const int fields_n = BOOST_PP_VARIADIC_SIZE(__VA_ARGS__); \
friend struct reflector; \
template<int N, class Self> \
struct field_data {}; \
BOOST_PP_SEQ_FOR_EACH_I(REFLECT_EACH, data, BOOST_PP_VARIADIC_TO_SEQ(__VA_ARGS__))

#define REFLECT_EACH(r, data, i, x) \
PAIR(x); \
template<class Self> \
struct field_data<i, Self> \
{ \
    Self & self; \
    field_data(Self & self) : self(self) {} \
    \
    typename make_const<Self, TYPEOF(x)>::type & get() \
    { \
        return self.STRIP(x); \
    }\
    typename boost::add_const<TYPEOF(x)>::type & get() const \
    { \
        return self.STRIP(x); \
    }\
    const char * name() const \
    {\
        return BOOST_PP_STRINGIZE(STRIP(x)); \
    } \
}; \

What this does is generate a constant fields_n that is number of reflectable fields in the class. Then it specializes the field_data for each field. It also friends the reflector class, this is so it can access the fields even when they are private:

struct reflector
{
    //Get field_data at index N
    template<int N, class T>
    static typename T::template field_data<N, T> get_field_data(T& x)
    {
        return typename T::template field_data<N, T>(x);
    }

    // Get the number of fields
    template<class T>
    struct fields
    {
        static const int n = T::fields_n;
    };
};

Now to iterate over the fields we use the visitor pattern. We create an MPL range from 0 to the number of fields, and access the field data at that index. Then it passes the field data on to the user-provided visitor:

struct field_visitor
{
    template<class C, class Visitor, class I>
    void operator()(C& c, Visitor v, I)
    {
        v(reflector::get_field_data<I::value>(c));
    }
};


template<class C, class Visitor>
void visit_each(C & c, Visitor v)
{
    typedef boost::mpl::range_c<int,0,reflector::fields<C>::n> range;
    boost::mpl::for_each<range>(boost::bind<void>(field_visitor(), boost::ref(c), v, _1));
}

Now for the moment of truth we put it all together. Here is how we can define a Person class that is reflectable:

struct Person
{
    Person(const char *name, int age)
        :
        name(name),
        age(age)
    {
    }
private:
    REFLECTABLE
    (
        (const char *) name,
        (int) age
    )
};

Here is a generalized print_fields function using the reflection data to iterate over the fields:

struct print_visitor
{
    template<class FieldData>
    void operator()(FieldData f)
    {
        std::cout << f.name() << "=" << f.get() << std::endl;
    }
};

template<class T>
void print_fields(T & x)
{
    visit_each(x, print_visitor());
}

An example of using the print_fields with the reflectable Person class:

int main()
{
    Person p("Tom", 82);
    print_fields(p);
    return 0;
}

Which outputs:

name=Tom
age=82

And voila, we have just implemented reflection in C++, in under 100 lines of code.

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与风俱净
7楼-- · 2018-12-31 03:23

Reflection is not supported by C++ out of the box. This is sad because it makes defensive testing a pain.

There are several approaches to doing reflection:

  1. use the debug information (non portable).
  2. Sprinkle your code with macro's/templates or some other source approach (looks ugly)
  3. Modify a compiler such as clang/gcc to produce a database.
  4. Use Qt moc approach
  5. Boost Reflect
  6. Precise and Flat Reflection

The first link looks the most promising (uses mod's to clang), the second discusses a number of techniques, the third is a different approach using gcc:

  1. http://www.donw.org/rfl/

  2. https://bitbucket.org/dwilliamson/clreflect

  3. https://root.cern.ch/how/how-use-reflex

There is now a working group for C++ reflection. See the news for C++14 @ CERN:

Edit 13/08/17: Since the original post there have been a number of potential advancements on the reflection. The following provides more detail and a discussion on the various techniques and status:

  1. Static Reflection in a Nutshell
  2. Static Reflection
  3. A design for static reflection

However it does not look promising on a standardised reflections approach in C++ in the near future unless there is a lot more interest from the community in support for reflection in C++.

The following details the current status based on feedback from the last C++ standards meeting:

Edit 13/12/2017

Reflection looks to be moving towards C++ 20 or more probably a TSR. Movement is however slow.

Edit 15/09/2018

A draft TS has been sent out to the national bodies for ballot.

The text can be found here: https://github.com/cplusplus/reflection-ts

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