I've read that static variables are used inside function when one doesn't want the variable value to change/initialize each time the function is called. But what about defining a variable static in the main program before "main" e.g.
#include <stdio.h>
static double m = 30000;
int main(void)
{
value = m * 2 + 3;
}
Here the variable m has a constant value that won't get modified later in the main program. In the same line of thought what difference does it make to have these instead of using the static definition:
const double m = 30000;
or
#define m 30000 //m or M
and then making sure here to use double operations in the main code so as to convert m to the right data type.
static
for an object declared outside a function merely makes the object local to the translation unit (i.e. it can't be accessed from other.c
files). It doesn't make it constant. That it wasconst
is for. They are orthogonal so you can have one or the other or both.e.g.
The
#define
declares a macro which (in this case) can be used as a constant value. There's no object, soconst
doesn't apply as there's not object to be changed. As a consequence, you also can't take the address of a macro.You use the words "change" and "initialize" as though they were the same, but they aren't
When at file-scope (outside functions)
static
does not mean "const" as in "static value", but it means that the identifier can only be referred to in that translation unit.So your first
m
withoutconst
can still be changed. Onlyconst
guards against changes. But if you omitstatic
then if you link in a library or another object file that has the same non-static identifier at file-scope you will get conflicts at link-time.If the value of
m
has to stay the same forever, then of course you can either useor
Just note that in C
const
objects have external linkage by default, so to get the equivalentconst
declaration you have to usestatic const
, not justconst
.Also note that in C language
const
objects are not constants, but rather "constant variables". If you need a true constant (i.e. an entity that forms constant expressions), you have to use either#define
or enum constant.The latter is normally an issue with integral constants only. In your case of a
double
the approach with[static] const
might work best.This doesn't win you anything. A copy of m has to be made to do the computation. Also if you do:
Then all calls to bar will change m. Static variables outside of functions (or classes) are really global variables with file scope. Other files can't get at them by extern
Static variables inside a function are still like global variables, except that even other functions in the same file can't see them directly.
This is better and in many cases best. If the compiler sees this global const and then sees a reference to m then it knows that rather than generate code to load the value from where ever it is (which likely requires loading a literal address into a register first) to a register or stack position to do computations it can just make a register be 30000 or sometimes generate an instruction with 30000 encoded right in there.
The down side to this is that the compiler has to assume that other souce files will want to read m and has to actually store a copy as a variable (but a constant variable) in the object file.
I'm not sure if it is standard but you can sometimes do
extern const double m = 30000;
and the compiler will use 30000 to optimize and assume that another file actually has a copy of m that will be stored in the executable. You can also dostatic const double m = 30000;
and the compiler can assume that no one else will expect that a copy of m is stored in the object code generated from this source file.Doing
is more risky. You will not get a warning or error if previously there was another m declared as a variable, constant, or function. Also, for preprocessor macros like this it is easy to mess up. For example:
Yes, this is a stupid example, but what this looks like after the preprocessor gets done with it is
Which is
And that's not what you probably wanted.
Another place where macros are bad is when you have large constants, such as strings. Strings require that they be addressable by pointer and are more difficult to optimize away than integers and floating point literal or constant numbers. You could easily make a very large program if you had lots of stuff like:
and then used JIM and JOHN all over your programs because the compiler might not be able to see that you really only needed the strings "Jom" and "John" once in the program.
That being said, it is not uncommon to see constants being declared like that, and often they are properly done that way by people who know what they are doing.
In the toplevel scope
static
means that the variable (or function) cannot be accessed outside this source file - it won't be made available to the linker, and won't cause any name conflicts when linked in. It has no effect on whether a variable is constant or not - in fact, such variables are often specifically non-constant so that initialization can be cached.The difference between using
const
and#define
is that the former allows the compiler to type-check your usage of a constant.When you write
const double m=3000;
you are telling the compiler to create a symbolm
in the object file that can be accessed from other files. The compiler may inline the value ofm
in the file where it is defined, but the symbol still has to be allocated for the purposes of separate compilation.When you write
#define m 3000
you are just using a syntactic convenience for writing the same constant in several places in the source file.