I have a couple of views that access the movie player. I've put the following code in a method in AppDelegate for these views. They send in the filename to play. The code works fine but I know a release is required somewhere. If I add the last line as a release or autorelease, the app will crash once the user presses done on the movieplayer.
MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc]
initWithContentURL:[NSURL fileURLWithPath:moviePath]];
moviePlayer.movieControlMode = MPMovieControlModeDefault;
[moviePlayer play];
//[moviePlayer release];
I get this error:
objc[51051]: FREED(id): message videoViewController sent to freed object=0x1069b30
Program received signal: “EXC_BAD_INSTRUCTION”.
How should I be releasing the player?
To answer 4thSpace's comment on the answer above, you can remove the notification observer so you don't receive it multiple times:
What I've found is that the MPMoviePlayerController has to be sent the stop message before you can safely release it. So I do it in handlePlaybackEnd - first I stop it, then I autorelease it. Calling release doesn't seem to work too well:
The whole thing becomes a bit trickier in that the MPMoviePlayerPlaybackDidFinishNotification can get sent more than once, but calling stop/autorlease twice won't do you any good either. So you need to guard against that somehow.
Lastly, it seems to take a few iterations of the main run loop until you can safely create a new MPMoviePlayerController instance. If you do it too quickly, you'll get sound but no video. Great fun, huh?
Stopping and releasing was not enough for me if the player did not reach to its end.
My solution is setting the
moviePlayer.initialPlaybackTime = -1
at themoviePlayBackDidFinish:
before releasing it:I had the same problem and I just realized I set the notification method with object:nil (it was a copy paste).
I was having multiple notifications although I shouldn't have had any notifications at all.
Here is my new notification set up code that fixed all (see the object:moviePlayer):
Hope that helps. Now all my code is working properly.
for iphone os 3.2 you need to call [moviePlayer pause]; before calling [moviePlayer stop];
This seemed to reduce the memory significantly. However for IOS 4.1 it seems fine.