Change DialogFragment enter/exit transition at jus

2019-01-22 01:51发布

I have a DialogFragment and i set animation for enter/exit in the onActivityCreated method as below

  @Override
    public void onActivityCreated(Bundle arg0) {
        super.onActivityCreated(arg0);
        getDialog().getWindow()
                .getAttributes().windowAnimations = R.style.DialogAnimation;
    }

my DialogAnimation style files is as follows

<style name="DialogAnimation">
        <item name="android:windowEnterAnimation">@android:anim/fade_in</item>
        <item name="android:windowExitAnimation">@android:anim/fade_out</item>
    </style>

This works for me now...

Now my problem is i want to have two different exit animation one for when the ok button is clicked and one for the cancel button.So what i did was i tried changing the transition just before dismissing but it did'nt work..any solution on how it can be achieved...This is what i tried.

  @Override
    public void onClick(View v) {
        getDialog().getWindow()
                .getAttributes().windowAnimations = R.style.DialogAnimation2;
        this.dismiss();
    }

5条回答
何必那么认真
2楼-- · 2019-01-22 02:31

One simple way to do what you want is to use animation listeners like.

    animation.setAnimationListener(new AnimationListener() {

        @Override
        public void onAnimationStart(Animation animation) {
            // TODO Auto-generated method stub
        }

        @Override
        public void onAnimationRepeat(Animation animation) {
            // TODO Auto-generated method stub

        }

        @Override
        public void onAnimationEnd(Animation animation) {
            // TODO Auto-generated method stub
            // dismiss your dialog in here and it will work
        }
    });

Start animation on your onclick method and dismiss dialog on onAnimationEnd() method.You may have to make snimation objects and start them manually with View's startAnimation(animation) method.

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我欲成王,谁敢阻挡
3楼-- · 2019-01-22 02:39

I think the best approach is to call the different animations on Button click. Hence you would have something similar to the below:

    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        Button OkButton = (Button) findViewById(R.id.btnOk);
        Button CancelButton = (Button) findViewById(R.id.btnCancel);

        OkButton.setOnClickListener(new OnClickListener() {

            @Override    
            public void onClick(View view) {
                    getDialog().getWindow().getAttributes().windowAnimations = R.style.DialogAnimation;    
            }
        });
        return true;

        CancelButton.setOnClickListener(new OnClickListener() {

            @Override    
            public void onClick(View view) {
                getDialog().getWindow().getAttributes().windowAnimations = R.style.DialogAnimation2;    
            }
        });
        return true;
    }

If I were you, I would also use correct naming conventions for future reference. For example setting DialogAnimation to OkAnimation and DialogAnimation2 to CancelAnimation.

Home this helps :)

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虎瘦雄心在
4楼-- · 2019-01-22 02:45

You can set an Up & Down animations for dialog fragment. In 'res/anim' add two files:

// Slide up animation

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >

    <translate
        android:duration="@android:integer/config_mediumAnimTime"
        android:fromYDelta="100%"
        android:interpolator="@android:anim/accelerate_interpolator"
        android:toYDelta="0" />

</set>

// Slide dowm animation

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >

    <translate
        android:duration="@android:integer/config_mediumAnimTime"
        android:fromYDelta="0%p"
        android:interpolator="@android:anim/accelerate_interpolator"
        android:toYDelta="100%p" />

</set>

// Style

<style name="DialogAnimation">
    <item name="android:windowEnterAnimation">@anim/slide_up</item>
    <item name="android:windowExitAnimation">@anim/slide_down</item>
</style>

// Inside Dialog Fragment

@Override
public void onActivityCreated(Bundle arg0) {
    super.onActivityCreated(arg0);
    getDialog().getWindow()
   .getAttributes().windowAnimations = R.style.DialogAnimation;
}
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欢心
5楼-- · 2019-01-22 02:48

You should set a theme for your base dialog

let say :-

public class CustomDialogFragment extends DialogFragment implements OnEditorActionListener
{
    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
        Bundle savedInstanceState) 
    {
        return super.onCreateView(inflater, container, savedInstanceState);
    }

    @Override
    public Dialog onCreateDialog(Bundle savedInstanceState) 
    {
        // Set a theme on the dialog builder constructor!
        AlertDialog.Builder builder = 
            new AlertDialog.Builder( getActivity(), R.style.MyCustomTheme );

        builder  
        .setTitle( "Your title" )
        .setMessage( "Your message" )
        .setPositiveButton( "OK" , new DialogInterface.OnClickListener() 
            {      
              @Override
              public void onClick(DialogInterface dialog, int which) {
              dismiss();                  
            }
        });
        return builder.create();
    }
}

Then you just need to define the theme that will include your desired animation. In styles.xml add your custom theme:

<style name="MyCustomTheme" parent="@android:style/Theme.Panel">
    <item name="android:windowAnimationStyle">@style/MyAnimation.Window</item>
</style>

<style name="MyAnimation.Window" parent="@android:style/Animation.Activity"> 
    <item name="android:windowEnterAnimation">@anim/anim_in</item>
    <item name="android:windowExitAnimation">@anim/anim_out</item>
</style> 

refer this

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三岁会撩人
6楼-- · 2019-01-22 02:51

You can do it inside your DialogFragment, without changing

getDialog().getWindow()
            .getAttributes().windowAnimations

You should animate "decor view" in onStart and onClick.

This is the code snipped :

Create Dialog first

@Override
    public Dialog onCreateDialog(Bundle savedInstanceState) {
        return new AlertDialog.Builder(getActivity())
                .setTitle("Hello from animated dialog :)")
                .setNegativeButton("Cancel",
                        new DialogInterface.OnClickListener() {
                            public void onClick(DialogInterface dialog, int whichButton) {
                                //we have to add button here and then override it's click in onStart
                            }
                        }
                )
                .setCancelable(false)
                .create();
    }

Then override onStart method

@Override
    public void onStart() {
        super.onStart();

        AlertDialog dialog = (AlertDialog)getDialog();

        final View decorView = getDialog()
                .getWindow()
                .getDecorView();

        ObjectAnimator scaleDown = ObjectAnimator.ofPropertyValuesHolder(decorView,
                PropertyValuesHolder.ofFloat("scaleX", 0.0f, 1.0f),
                PropertyValuesHolder.ofFloat("scaleY", 0.0f, 1.0f),
                PropertyValuesHolder.ofFloat("alpha", 0.0f, 1.0f));
        scaleDown.setDuration(2000);
        scaleDown.start();


        Button positiveButton = dialog.getButton(Dialog.BUTTON_NEGATIVE);
        positiveButton.setOnClickListener(new View.OnClickListener()
        {
            @Override
            public void onClick(View v)
            {
                final View decorView = getDialog()
                        .getWindow()
                        .getDecorView();

                ObjectAnimator scaleDown = ObjectAnimator.ofPropertyValuesHolder(decorView,
                        PropertyValuesHolder.ofFloat("scaleX", 1.0f, 0.0f),
                        PropertyValuesHolder.ofFloat("scaleY", 1.0f, 0.0f),
                        PropertyValuesHolder.ofFloat("alpha", 1.0f, 0.0f));
                scaleDown.addListener(new Animator.AnimatorListener() {
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        dismiss();
                    }

                    @Override
                    public void onAnimationStart(Animator animation) {
                    }
                    @Override
                    public void onAnimationCancel(Animator animation) {
                    }
                    @Override
                    public void onAnimationRepeat(Animator animation) {
                    }
                });
                scaleDown.setDuration(2000);
                scaleDown.start();
            }
        });
    }

Here is the result animation

Demo of the result


And if you remove scale properties from my code you will get only alpha animation. Exactly as you wanted.

Remove this:

PropertyValuesHolder.ofFloat("scaleX", 1.0f, 0.0f),
PropertyValuesHolder.ofFloat("scaleY", 1.0f, 0.0f),
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