I've got WPF application I'm writing that posts files to one of social networks. Upload itself working just fine, but I'd like to provide some indication of how far along I am with the uploading.
I tried a bunch of ways to do this:
1) HttpWebRequest.GetStream method:
using (
var FS = File.Open(
localFilePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
long len = FS.Length;
HttpWebRequest request = (HttpWebRequest) WebRequest.Create(url);
request.Method = "POST";
request.ProtocolVersion = HttpVersion.Version11;
request.ContentType = "multipart/form-data; boundary=--AaB03x";
//predata and postdata is two byte[] arrays, that contains
//strings for MIME file upload (defined above and is not important)
request.ContentLength = predata.Length + FS.Length + postdata.Length;
request.AllowWriteStreamBuffering = false;
using (var reqStream = request.GetRequestStream())
{
reqStream.Write(predata, 0, predata.Length);
int bytesRead = 0;
int totalRead = 0;
do
{
bytesRead = FS.Read(fileData, 0, MaxContentSize);
totalRead += bytesRead;
reqStream.Write(fileData, 0, bytesRead);
reqStream.Flush(); //trying with and without this
//this part will show progress in percents
sop.prct = (int) ((100*totalRead)/len);
} while (bytesRead > 0);
reqStream.Write(postdata, 0, postdata.Length);
}
HttpWebResponse responce = (HttpWebResponse) request.GetResponse();
using (var respStream = responce.GetResponseStream())
{
//do things
}
}
2) WebClient way (much shorter):
void UploadFile (url, localFilePath)
{
...
WebClient client = new WebClient();
client.UploadProgressChanged += new UploadProgressChangedEventHandler(UploadPartDone);
client.UploadFileCompleted += new UploadFileCompletedEventHandler(UploadComplete);
client.UploadFileAsync(new Uri(url), localFilePath);
done.WaitOne();
//do things with responce, received from UploadComplete
JavaScriptSerializer jssSer = new JavaScriptSerializer();
return jssSer.Deserialize<UniversalJSONAnswer>(utf8.GetString(UploadFileResponce));
//so on...
...
}
void UploadComplete(object sender, UploadFileCompletedEventArgs e)
{
UploadFileResponce=e.Result;
done.Set();
}
void UploadPartDone(object sender, UploadProgressChangedEventArgs e)
{
//this part expected to show progress
sop.prct=(int)(100*e.BytesSent/e.TotalBytesToSend);
}
3) Even TcpClient way:
using (
var FS = File.Open(
localFilePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
long len = FS.Length;
long totalRead = 0;
using (var client = new TcpClient(urli.Host, urli.Port))
{
using (var clearstream = client.GetStream())
{
using (var writer = new StreamWriter(clearstream))
using (var reader = new StreamReader(clearstream))
{
//set progress to 0
sop.prct = 0;
// Send request headers
writer.WriteLine("POST " + urli.AbsoluteUri + " HTTP/1.1");
writer.WriteLine("Content-Type: multipart/form-data; boundary=--AaB03x");
writer.WriteLine("Host: " + urli.Host);
writer.WriteLine("Content-Length: " + (predata.Length + len + postdata.Length).ToString());
writer.WriteLine();
//some data for MIME
writer.Write(utf8.GetString(predata));
writer.Flush();
int bytesRead;
do
{
bytesRead = FS.Read(fileData, 0, MaxContentSize);
totalRead += bytesRead;
writer.BaseStream.Write(fileData, 0, bytesRead);
writer.BaseStream.Flush();
sop.prct = (int) ((100*totalRead)/len);
} while (bytesRead > 0)
writer.Write(utf8.GetString(postdata));
writer.Flush();
//read line of response and do other thigs...
respStr = reader.ReadLine();
...
}
}
}
}
In all cases the file was successfully sent to the server. But always progress looks like this: for a few seconds it runs from 0 to 100 and then waits until file actually uploading (about 5 minutes - file is 400MB).
So I think the data from a file is buffered somewhere and I'm tracking not uploading, but buffering data. And then must wait until it's uploaded.
My questions are:
1) Is there any way to track actual uploading data? That the method Stream.Write() or Flush() (which as I read somewhere, does not work for NetworkStream) did not return until it receives confirmation from the server that the TCP packets received.
2) Or can I deny buffering (AllowWriteStreamBUffering for HttpWebRequest doesn't work)?
3) And does it make sense to go further "down" and try with Sockets?
updated:
To avoid any doubts in the way of progress displaying on UI, I rewrote the code to log a file. so, here is code:
using (var LogStream=File.Open("C:\\123.txt",FileMode.Create,FileAccess.Write,FileShare.Read))
using (var LogWriter=new StreamWriter(LogStream))
using (var FS = File.Open(localFilePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
long len = FS.Length;
HttpWebRequest request = (HttpWebRequest) WebRequest.Create(url);
request.Timeout = 7200000; //2 hour timeout
request.Method = "POST";
request.ProtocolVersion = HttpVersion.Version11;
request.ContentType = "multipart/form-data; boundary=--AaB03x";
//predata and postdata is two byte[] arrays, that contains
//strings for MIME file upload (defined above and is not important)
request.ContentLength = predata.Length + FS.Length + postdata.Length;
request.AllowWriteStreamBuffering = false;
LogWriter.WriteLine(DateTime.Now.ToString("o") + " Start write into request stream. ");
using (var reqStream = request.GetRequestStream())
{
reqStream.Write(predata, 0, predata.Length);
int bytesRead = 0;
int totalRead = 0;
do
{
bytesRead = FS.Read(fileData, 0, MaxContentSize);
totalRead += bytesRead;
reqStream.Write(fileData, 0, bytesRead);
reqStream.Flush(); //trying with and without this
//sop.prct = (int) ((100*totalRead)/len); //this part will show progress in percents
LogWriter.WriteLine(DateTime.Now.ToString("o") + " totalRead= " + totalRead.ToString() + " / " + len.ToString());
} while (bytesRead > 0);
reqStream.Write(postdata, 0, postdata.Length);
}
LogWriter.WriteLine(DateTime.Now.ToString("o") + " All sent!!! Waiting for responce... ");
LogWriter.Flush();
HttpWebResponse responce = (HttpWebResponse) request.GetResponse();
LogWriter.WriteLine(DateTime.Now.ToString("o") + " Responce received! ");
using (var respStream = responce.GetResponseStream())
{
if (respStream == null) return null;
using (var streamReader = new StreamReader(respStream))
{
string resp = streamReader.ReadToEnd();
JavaScriptSerializer jssSer = new JavaScriptSerializer();
return jssSer.Deserialize<UniversalJSONAnswer>(resp);
}
}
}
and here is result (I cut the middle):
2011-11-19T22:00:54.5964408+04:00 Start write into request stream.
2011-11-19T22:00:54.6404433+04:00 totalRead= 1048576 / 410746880
2011-11-19T22:00:54.6424434+04:00 totalRead= 2097152 / 410746880
2011-11-19T22:00:54.6434435+04:00 totalRead= 3145728 / 410746880
2011-11-19T22:00:54.6454436+04:00 totalRead= 4194304 / 410746880
2011-11-19T22:00:54.6464437+04:00 totalRead= 5242880 / 410746880
2011-11-19T22:00:54.6494438+04:00 totalRead= 6291456 / 410746880
.......
2011-11-19T22:00:55.3434835+04:00 totalRead= 408944640 / 410746880
2011-11-19T22:00:55.3434835+04:00 totalRead= 409993216 / 410746880
2011-11-19T22:00:55.3464837+04:00 totalRead= 410746880 / 410746880
2011-11-19T22:00:55.3464837+04:00 totalRead= 410746880 / 410746880
2011-11-19T22:00:55.3464837+04:00 All sent!!! Waiting for responce...
2011-11-19T22:07:23.0616597+04:00 Responce received!
as you can see program thinks that it uploaded ~400MB for about 2 seconds. And after 7 minutes file actually uploads and I receive responce.
updated again:
Seems to this is happening under WIndows 7 (not shure about x64 or x86). When I run my code uder XP everything works perfectly and progress is shown absolute correctly
In the first example I think your progress bar is showing how fast you write into the stream from the file on disk - not the actual upload progress (which is why it all happens to 100% really quickly then the upload chugs on*).
I might be wrong ^^ and have no WPF experience but I have uploaded massive files from Silverlight to WCF and the model used there is (as you do) to break up the file into blocks. Send each block. When you get a response from the server ("block 26 received ok"), update the progress bar as really, you can't (or should not) update the progress bar unless you /know/ that block x made it - and a good way to know that is if the server says it got it.
*I wish I could upload 400Mb in 5 mins. Would take me all day...
This one has been bugging me for at least one day. I have started with using
WebClient.UploadFileAsync
, next tried theProgressMessageHandler
forHttpClient
then rolled my ownHttpContent
for theHttpClient
API. None of those approaches worked (for me).It appears
HttpWebRequest
, which sits at the bottom of most (all?) .NET Http abstraction likeWebClient
andHttpClient
, buffers the request and response stream by default, which I confirmed by looking at it in ILSpy.As others have noted, you can make your request use chunked encoding one way or another which will effectively disable buffering the request stream, but still this is not going to fix the progress reporting.
I found that it was necessary to flush the request stream after each block that I send in order to accurately reflect sending progress, or else your data will simply be buffered one step further down the pipeline (probably somewhere in NetworkStream or OS, didn't check). The sample code below works for me and also does a minimalistic job at translating back from a HttpWebResponse to HttpResponseMessage (which you may not need, YMMV).
it's more than year since this question was posted, but I think my post can be usefull for someone.
I had the same problem with showing progress and it behaved exactly like you described. So i decided to use HttpClient which shows upload progress correctly. Then I've encountered interesting bug - when I had Fiddler launched HttpClient started to show its upload progress in unexpected way like in WebClient/HttpWebRequest above so I thinked maybe that was a problem of why WebClient showed upload progres not correctly (I think I had it launched). So I tried with WebClient again (without fiddler-like apps launched) and all works as it should, upload progress has correct values. I have tested in on several PC with win7 and XP and in all cases progress was showing correctly.
So, I think that such program like Fiddler (probably not only a fiddler) has some affect on how WebClient and other .net classes shows upload progress.
this discussion approves it:
HttpWebRequest doesn't work except when fiddler is running
my suggestion is to use new HTTPClient class (available in .NET 4.5). It supports progress.
This article helped me a lot with this: http://www.strathweb.com/2012/06/drag-and-drop-files-to-wpf-application-and-asynchronously-upload-to-asp-net-web-api/
My code for upload file:
I had the same problem. I spent a lot of time and solved the problem as follows: Antivirus AVAST. When I turn it off my program works perfectly...
At fast guess, you are running this code on UI thread. You need to run upload stuff on new thread. At that point you have 2 options. 1) You run timer on UI thread and update UI. 2) You update UI using Invoke(because you can't access UI from another thread) calls to update UI.