After applying a 3d transform to an UIImageView.layer, I need to save the resulting "view" as a new UIImage... Seemed like a simple task at first :-) but no luck so far, and searching hasn't turned up any clues :-( so I'm hoping someone will be kind enough to point me in the right direction.
A very simple iPhone project is available here.
Thanks.
- (void)transformImage {
float degrees = 12.0;
float zDistance = 250;
CATransform3D transform3D = CATransform3DIdentity;
transform3D.m34 = 1.0 / zDistance; // the m34 cell of the matrix controls perspective, and zDistance affects the "sharpness" of the transform
transform3D = CATransform3DRotate(transform3D, DEGREES_TO_RADIANS(degrees), 1, 0, 0); // perspective transform on y-axis
imageView.layer.transform = transform3D;
}
/* FAIL : capturing layer contents doesn't get the transformed image -- just the original
CGImageRef newImageRef = (CGImageRef)imageView.layer.contents;
UIImage *image = [UIImage imageWithCGImage:newImageRef];
*/
/* FAIL : docs for renderInContext states that it does not render 3D transforms
UIGraphicsBeginImageContext(imageView.image.size);
[imageView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
*/
//
// header
//
#import <QuartzCore/QuartzCore.h>
#define DEGREES_TO_RADIANS(x) x * M_PI / 180
UIImageView *imageView;
@property (nonatomic, retain) IBOutlet UIImageView *imageView;
//
// code
//
@synthesize imageView;
- (void)transformImage {
float degrees = 12.0;
float zDistance = 250;
CATransform3D transform3D = CATransform3DIdentity;
transform3D.m34 = 1.0 / zDistance; // the m34 cell of the matrix controls perspective, and zDistance affects the "sharpness" of the transform
transform3D = CATransform3DRotate(transform3D, DEGREES_TO_RADIANS(degrees), 1, 0, 0); // perspective transform on y-axis
imageView.layer.transform = transform3D;
}
- (UIImage *)captureView:(UIImageView *)view {
UIGraphicsBeginImageContext(view.frame.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
- (void)imageSavedToPhotosAlbum:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo {
NSString *title = @"Save to Photo Album";
NSString *message = (error ? [error description] : @"Success!");
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:message delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alert show];
[alert release];
}
- (IBAction)saveButtonClicked:(id)sender {
UIImage *newImage = [self captureView:imageView];
UIImageWriteToSavedPhotosAlbum(newImage, self, @selector(imageSavedToPhotosAlbum: didFinishSavingWithError: contextInfo:), nil);
}
Have you had a look at this? UIImage from UIView
I have the same problem with you and I found the solution! I want to rotate the UIImageView, because I will have the animation. And save the image, I use this method:
the transform param is the transform of your UIImageView!. So anything you have done to the imageView will be the same with image!. And I have write a category method of UIImage.
}
Hope this will help you.