What are the differences between Rust's `Strin

2019-01-02 19:29发布

Why does Rust have String and str? What are the differences between String and str? When does one use String instead of str and vice versa? Is one of them getting deprecated?

标签: string rust
6条回答
只靠听说
2楼-- · 2019-01-02 20:03

I have a C++ background and I found it very useful to think about String and &str in C++ terms:

  • A Rust String is like a std::string; it owns the memory and does the dirty job of managing memory.
  • A Rust &str is like a char* (but a little more sophisticated); it points us to the beginning of a chunk in the same way you can get a pointer to the contents of std::string.

Are either of them going to disappear? I do not think so. They serve two purposes:

String keeps the buffer and is very practical to use. &str is lightweight and should be used to "look" into strings. You can search, split, parse, and even replace chunks without needing to allocate new memory.

&str can look inside of a String as it can point to some string literal. The following code needs to copy the literal string into the String managed memory:

let a: String = "hello rust".into();

The following code lets you use the literal itself without copy (read only though)

let a: &str = "hello rust";
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浪荡孟婆
3楼-- · 2019-01-02 20:04

In easy words, String is datatype stored on heap (just like Vec), and you have access to that location.

&str is a slice type. That means it is just reference to an already present String somewhere in the heap.

&str doesn't do any allocation at runtime. So, for memory reasons, you can use &str over String. But, keep in mind that when using &str you might have to deal with explicit lifetimes.

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冷夜・残月
4楼-- · 2019-01-02 20:05

String is the dynamic heap string type, like Vec: use it when you need to own or modify your string data.

str is an immutable1 sequence of UTF-8 bytes of dynamic length somewhere in memory. Since the size is unknown, one can only handle it behind a pointer. This means that str most commonly2 appears as &str: a reference to some UTF-8 data, normally called a "string slice" or just a "slice". A slice is just a view onto some data, and that data can be anywhere, e.g.

  • in static storage: a string literal "foo" is a &'static str. The data is hardcoded into the executable and loaded into memory when the program runs.
  • inside a heap allocated String: String dereferences to a &str view of the String's data.
  • on the stack: e.g. the following creates a stack-allocated byte array, and then gets a view of that data as a &str:

    use std::str;
    
    let x: &[u8] = &[b'a', b'b', b'c'];
    let stack_str: &str = str::from_utf8(x).unwrap();
    

In summary, use String if you need owned string data (like passing strings to other tasks, or building them at runtime), and use &str if you only need a view of a string.

This is identical to the relationship between a vector Vec<T> and a slice &[T], and is similar to the relationship between by-value T and by-reference &T for general types.


1 A str is fixed length; you cannot write bytes beyond the end, or leave trailing invalid bytes. Since UTF-8 is a variable width encoding, this effectively forces all strs to be immutable. In general, mutation requires writing more or fewer bytes than there were before (e.g. replacing an a (1 byte) with an ä (2+ bytes) would require making more room in the str).

2 At the moment it can only appear as &str, but dynamically sized types may allow things like Rc<str> for a sequence of reference counted UTF-8 bytes. It also may not, str doesn't quite fit into the DST scheme perfectly, since there is no fixed size version (yet).

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余生请多指教
5楼-- · 2019-01-02 20:06

They are actually completely different. First off, a str is nothing but a type level thing; it can only be reasoned about at the type level because it's a so-called dynamically-sized type (DST). The size the str takes up cannot be known at compile time and depends on runtime information — it cannot be stored in a variable because the compiler needs to know at compile time what the size of each variable is. A str is conceptually just a row of u8 bytes with the guarantee that it forms valid UTF-8. How large is the row? No one knows until runtime hence it can't be stored in a variable.

The interesting thing is that a &str or any other pointer to a str like Box<str> does exist at runtime. This is a so-called "fat pointer"; it's a pointer with extra information (in this case the size of the thing it's pointing at) so it's twice as large. In fact, a &str is quite close to a String (but not to a &String). A &str is two words; one pointer to a the first byte of a str and another number that describes how many bytes long the the str is.

Contrary to what is said, a str does not need to be immutable. If you can get a &mut str as an exclusive pointer to the str, you can mutate it and all the safe functions that mutate it guarantee that the UTF-8 constraint is upheld because if that is violated then we have undefined behaviour as the library assumes this constraint is true and does not check for it.

So what is a String? That's three words; two are the same as for &str but it adds a third word which is the capacity of the str buffer on the heap, always on the heap (a str is not necessarily on the heap) it manages before it's filled and has to re-allocate. the String basically owns a str as they say; it controls it and can resize it and reallocate it when it sees fit. So a String is as said closer to a &str than to a str.

Another thing is a Box<str>; this also owns a str and its runtime representation is the same as a &str but it also owns the str unlike the &str but it cannot resize it because it does not know its capacity so basically a Box<str> can be seen as a fixed-length String that cannot be resized (you can always convert it into a String if you want to resize it).

A very similar relationship exists between [T] and Vec<T> except there is no UTF-8 constraint and it can hold any type whose size is not dynamic.

The use of str on the type level is mostly to create generic abstractions with &str; it exists on the type level to be able to conveniently write traits. In theory str as a type thing didn't need to exist and only &str but that would mean a lot of extra code would have to be written that can now be generic.

&str is super useful to be able to to have multiple different substrings of a String without having to copy; as said a String owns the str on the heap it manages and if you could only create a substring of a String with a new String it would have to copied because everything in Rust can only have one single owner to deal with memory safety. So for instance you can slice a string:

let string: String   = "a string".to_string();
let substring1: &str = &string[1..3];
let substring2: &str = &string[2..4];

We have two different substring strs of the same string. string is the one that owns the actual full str buffer on the heap and the &str substrings are just fat pointers to that buffer on the heap.

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孤独总比滥情好
6楼-- · 2019-01-02 20:11

String are a vector of char, you can access to it and modify str are immutable

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十年一品温如言
7楼-- · 2019-01-02 20:15

str, only used as &str, is a string slice, a reference to a UTF-8 byte array.

String is what used to be ~str, a growable, owned UTF-8 byte array.

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