I'm having trouble getting my Android app to connect to a socket.io chat server. I'm using socket.io-java-client created by Gottox which can be found here: https://github.com/Gottox/socket.io-java-client
The server runs locally over port 7000. I'm using the android emulator, so I'm using 10.0.2.2:7000 to access the server.
Any help would be appreciated, I don't have much experience at all with SSL. If I find a working solution I'll also post it.
Node.js Server
var express = require('express');
var app = express();
var server = require('http').createServer(app).listen(7000);
var io = require('socket.io').listen(server);
io.sockets.on('connection', function(client){
client.on('message', function(err, msg){
client.broadcast.emit('message', msg);
});
});
package.json
{
"name": "simplechat",
"version": "0.0.1",
"main": "app.js",
"dependencies": {
"express" : "~4.0.0",
"socket.io" : "~0.9.13"
}
}
Android: SendMessageActivity
public class SendMessageActivity extends Activity {
private static final String SERVER_ADDRESS = "https://10.0.2.2:7000";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_send_message);
System.out.println("Sever: " + SERVER_ADDRESS);
try {
SocketIO socket = new SocketIO(new URL(SERVER_ADDRESS), new IOCallback() {
@Override
public void onDisconnect() {
System.out.println("disconnected");
}
@Override
public void onConnect() {
System.out.println("connected");
}
@Override
public void onMessage(String s, IOAcknowledge ioAcknowledge) {
}
@Override
public void onMessage(JSONObject jsonObject, IOAcknowledge ioAcknowledge) {
}
@Override
public void on(String event, IOAcknowledge ioAcknowledge, Object... objects) {
}
@Override
public void onError(SocketIOException e) {
e.printStackTrace();
}
});
} catch (MalformedURLException ex) {
ex.printStackTrace();
}
}
Android Permissions
<uses-permission
android:name="android.permission.INTERNET">
</uses-permission>
Error Code
08-09 16:07:28.224 8411-8441/com.example.puma.chatexample W/System.err﹕ io.socket.SocketIOException: Error while handshaking
08-09 16:07:28.225 8411-8441/com.example.puma.chatexample W/System.err﹕ at io.socket.IOConnection.handshake(IOConnection.java:322)
08-09 16:07:28.225 8411-8441/com.example.puma.chatexample W/System.err﹕ at io.socket.IOConnection.access$600(IOConnection.java:39)
08-09 16:07:28.225 8411-8441/com.example.puma.chatexample W/System.err﹕ at io.socket.IOConnection$ConnectThread.run(IOConnection.java:199)
08-09 16:07:28.226 8411-8441/com.example.puma.chatexample W/System.err﹕ Caused by: java.lang.NullPointerException: Attempt to invoke virtual method 'javax.net.ssl.SSLSocketFactory javax.net.ssl.SSLContext.getSocketFactory()' on a null object reference
08-09 16:07:28.226 8411-8441/com.example.puma.chatexample W/System.err﹕ at io.socket.IOConnection.handshake(IOConnection.java:302)
08-09 16:07:28.227 8411-8441/com.example.puma.chatexample W/System.err﹕ ... 2 more
I actually solved the problem. I used my PC's local IP http://192.168.0.xxx:7000 and the app was able to connect to the chat server from the emulator. I don't know why this works, but it might help out someone in the future :)
Update:
This is how I ended up structuring the project. I created a singleton class to handle socket connections Android side (you could also do it as a service). When receiving a message, the singleton class broadcasts an intent to the rest of the app. The intent is then picked up by a broadcast receiver in the relevant activity.
Android Side (singleton):
Android Side (activity):
Server Side:
I know this not really answers to the OP's posts, but for those who may be interested, this is a tutorial I made to make communicate your Android with a Node.js server -without any additional library- :
https://causeyourestuck.io/2016/04/27/node-js-android-tcpip/
This is a foretaste of how it looks like at the end:
Puma has already answered on how you can implement a socket connection using SocketIO. This has nothing new to contribute. Yet, it is an attempt to help fellow newbies, as also introduce the implementation of Socket.io's java library.
Socket.IO has its own java implementation on Github, which you can follow along to create a socket application for Android/Java.
Android side:
Include this in your build gradle
Provide Permission in your app:
Android Code: The structure of code is similar to how you would code in Node. The message in socket.on is similar to node's socket.on('message', ...)
Node.js side
Create normal sockets using socket.io
You're emulator network is different from your PC's as I have heard. So if you could by change try this on an actual phone that is connected to the same network as your PC.
You probably wont be able to
ping 10.0.2.2
from your emulator or the other way around from your pc to emulator.