FloatingActionButton expand into a new activity

2019-01-21 05:35发布

On the android material design principles page, one of the examples shows a FAB expanding into a new full screen. (Under "Full Screen")

http://www.google.com/design/spec/components/buttons-floating-action-button.html#buttons-floating-action-button-transitions

I've tried to implement the same effect in my app, but with little success.
I managed to create a FAB that expands into a view using this code as reference: https://gist.github.com/chris95x8/882b5c5d0aa2096236ba.

It worked, but I was wondering whether I could apply the same effect to an activity transition. I've tried looking it up and playing with it myself but could not find anything that might work.

I know I could make the FAB expand into a Fragment and not a whole new activity, but I'm not sure if that's what being done, and whether that's optimal or not.

And so my question is, is there a way to implement the fab-expanding reveal effect as an activity transition, or is it supposed to just reveal a new fragment?

3条回答
可以哭但决不认输i
2楼-- · 2019-01-21 06:18

you can use this lib [https://github.com/sergiocasero/RevealFAB][1]

[1]: https://github.com/sergiocasero/RevealFAB 3rd party its easy and simple to use

Add to your layout

<RelativeLayout...>

    <android.support.design.widget.CoordinatorLayout...>
        <!-- YOUR CONTENT -->
    </android.support.design.widget.CoordinatorLayout>

    <com.sergiocasero.revealfab.RevealFAB
        android:id="@+id/reveal_fab"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        app:fab_color="@color/colorAccent"
        app:fab_icon="@drawable/ic_add_white_24dp"
        app:reveal_color="@color/colorAccent" />
</RelativeLayout>

Important: This component goes above your content. You can use Coordinator, LinearLayout... or another Relative layout if you want :)

As you can see, you have 3 custom attributes for customizing colors and icon

Setting information about intent:

revealFAB = (RevealFAB) findViewById(R.id.reveal_fab);
Intent intent = new Intent(MainActivity.this, DetailActivity.class);
revealFAB.setIntent(intent);

revealFAB.setOnClickListener(new RevealFAB.OnClickListener() {
    @Override
    public void onClick(RevealFAB button, View v) {
        button.startActivityWithAnimation();
    }
});

Don't forget call onResume() method!

@Override
protected void onResume() {
    super.onResume();
    revealFAB.onResume();
}
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Anthone
3楼-- · 2019-01-21 06:37

I made a custom activity, based on this question Circular reveal transition for new activity , that handle the CircularRevealAnimation and his reverse effect when the activity finish:

public class RevealActivity extends AppCompatActivity {

private View revealView;

public static final String REVEAL_X="REVEAL_X";
public static final String REVEAL_Y="REVEAL_Y";

public void showRevealEffect(Bundle savedInstanceState, final View rootView) {

    revealView=rootView;

    if (savedInstanceState == null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
        rootView.setVisibility(View.INVISIBLE);

        ViewTreeObserver viewTreeObserver = rootView.getViewTreeObserver();

        if(viewTreeObserver.isAlive()) {
            viewTreeObserver.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
                @Override
                public void onGlobalLayout() {

                    circularRevealActivity(rootView);

                    if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
                        rootView.getViewTreeObserver().removeGlobalOnLayoutListener(this);
                    } else {
                        rootView.getViewTreeObserver().removeOnGlobalLayoutListener(this);
                    }

                }
            });
        }

    }
}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)
private void circularRevealActivity(View rootView) {

    int cx = getIntent().getIntExtra(REVEAL_X, 0);
    int cy = getIntent().getIntExtra(REVEAL_Y, 0);

    float finalRadius = Math.max(rootView.getWidth(), rootView.getHeight());

    // create the animator for this view (the start radius is zero)
    Animator circularReveal = ViewAnimationUtils.createCircularReveal(rootView, cx, cy, 0, finalRadius);
    circularReveal.setDuration(400);

    // make the view visible and start the animation
    rootView.setVisibility(View.VISIBLE);
    circularReveal.start();
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {

switch (item.getItemId()) {

case android.R.id.home: onBackPressed();break;
return super.onOptionsItemSelected(item);

}    

}

@Override
public void onBackPressed() {
    destroyActivity(revealView);
}

private void destroyActivity(View rootView) {
    if(Build.VERSION.SDK_INT>=Build.VERSION_CODES.LOLLIPOP)
        destroyCircularRevealActivity(rootView);
    else
        finish();
}

@TargetApi(Build.VERSION_CODES.LOLLIPOP)
private void destroyCircularRevealActivity(final View rootView) {
    int cx = getIntent().getIntExtra(REVEAL_X, 0);
    int cy = getIntent().getIntExtra(REVEAL_Y, 0);

    float finalRadius = Math.max(rootView.getWidth(), rootView.getHeight());

    // create the animator for this view (the start radius is zero)
    Animator circularReveal = ViewAnimationUtils.createCircularReveal(rootView, cx, cy, finalRadius, 0);
    circularReveal.setDuration(400);

    circularReveal.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animator) {

        }

        @Override
        public void onAnimationEnd(Animator animator) {
            rootView.setVisibility(View.INVISIBLE);
            finishAfterTransition();
        }

        @Override
        public void onAnimationCancel(Animator animator) {

        }

        @Override
        public void onAnimationRepeat(Animator animator) {

        }
    });

    // make the view visible and start the animation
    rootView.setVisibility(View.VISIBLE);
    circularReveal.start();
}
}

You can extend this with your own activity and call in your onCreate the method 'showRevealEffect' like this:

@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.your_activity_layout);

    //your code

    View root= findViewById(R.id.your_root_id);
    showRevealEffect(savedInstanceState, root);

}

You also have to use a transparent theme like this one:

<style name="Theme.Transparent" parent="Theme.AppCompat.Light.NoActionBar">
    <item name="android:windowIsTranslucent">true</item>
    <item name="android:windowBackground">@android:color/transparent</item>
    <item name="colorPrimary">@color/colorPrimary</item>
    <item name="colorPrimaryDark">@color/colorPrimaryDark</item>
    <item name="colorAccent">@color/colorAccent</item>
    <item name="colorControlNormal">@android:color/white</item>
</style>

In the end, to launch this activity you should pass via extra the coordinates where the animation should start:

int[] location = new int[2];

    fab.getLocationOnScreen(location);

    Intent intent = new Intent(this, YourRevealActivity.class);

    intent.putExtra(SearchActivity.REVEAL_X, location[0]);
    intent.putExtra(SearchActivity.REVEAL_Y, location[1]);

    startActivity(intent);
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萌系小妹纸
4楼-- · 2019-01-21 06:40

I am developing an app which expands a FloatingActionButton into a new Activity. I'm not sure that if you like my implementation, but please see pictures at first:

enter image description here

enter image description here

enter image description here

enter image description here

enter image description here

So the first picture shows MainActivity and the last one shows SecondActivity, which is "expanded" from FAB.

Now, I want to mention that I'm not actually expanding a FAB into a new Activity but I can let user feel that the new page is expanded from that FAB, and I think that's enough for both developers and users.

Here's implementation:

Preparation:

  1. A FloatingActionButton of course,
  2. Visit https://github.com/kyze8439690/RevealLayout and import this library to your project. It is used to play reveal animation. It has a custom BakedBezierInterpolator to control reveal animation and make it material-styled.

Steps:

  1. create activity_main.xml like this:

    <FrameLayout
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="match_parent"
        android:layout_height="match_parent">
    
        <!--Your main content here-->
    
        <RevealLayout
            android:id="@+id/reveal_layout"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:visibility="invisible">
    
            <View
                android:id="@+id/reveal_view"
                android:layout_width="match_parent"
                android:layout_height="match_parent"
                android:visibility="invisible"/>
    
        </RevealLayout>
    
    </FrameLayout>
    
  2. find Views:

    mRevealLayout = (RevealLayout) findViewById(R.id.reveal_layout);
    mRevealView = findViewById(R.id.reveal_view);
    
  3. expand when user clicks FAB:

    mFab.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            mFab.setClickable(false); // Avoid naughty guys clicking FAB again and again...
            int[] location = new int[2];
            mFab.getLocationOnScreen(location);
            location[0] += mFab.getWidth() / 2;
            location[1] += mFab.getHeight() / 2;
    
            final Intent intent = new Intent(MainActivity.this, SecondActivity.class);
    
            mRevealView.setVisibility(View.VISIBLE);
            mRevealLayout.setVisibility(View.VISIBLE);
    
            mRevealLayout.show(location[0], location[1]); // Expand from center of FAB. Actually, it just plays reveal animation.
            mFab.postDelayed(new Runnable() {
                @Override
                public void run() {
                    startActivity(intent);
                    /**
                     * Without using R.anim.hold, the screen will flash because of transition
                     * of Activities.
                     */
                    overridePendingTransition(0, R.anim.hold);
                }
            }, 600); // 600 is default duration of reveal animation in RevealLayout
            mFab.postDelayed(new Runnable() {
                @Override
                public void run() {
                    mFab.setClickable(true);
                    mRevealLayout.setVisibility(View.INVISIBLE);
                    mViewToReveal.setVisibility(View.INVISIBLE);
                }
            }, 960); // Or some numbers larger than 600.
        }
    });
    

    And here is hold.xml in res/anim:

    <set
        xmlns:android="http://schemas.android.com/apk/res/android"
        android:shareInterpolator="false">
    
        <translate
            android:duration="960" <!-- Enough-large time is OK -->
            android:fromXDelta="0%"
            android:fromYDelta="0%"
            android:toXDelta="0%"
            android:toYDelta="0%"/>
    
    </set>
    

That's all.

Improvements:

  1. RevealLayout has a bug(plays rectangular instead of circular reveal animation) for devices under API 17(Android 4.2), you can add these lines in constructor of it:

    if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2) {
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
    }
    
  2. If your SecondActivity contains complicated contents, a simple View used as reveal_view in the layout.xml isn't enough/perfect. You can include the second layout inside the RevealLayout reveal_layout. It seems wasteful and hard to control if the second layout won't appear same at every time. But for me, it will. So you can make other improvements if you should.

  3. If you want to implement totally same animation shown in Material Design Guide, you can set layout_height of the RevealLayout into a specific number instead of match_parent. After expanding animation ends(or some time after the animation plays, which should make the whole process of animation smoothly), then you can animate translationY. The important point is, just cheat users visually by controlling animation duration.

Finally, this is my own experience/attempt and I'm a beginner in developing Android apps. If there are any mistakes/further improvements, please leave comments/edit my answer. Thank you.

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