Let's say I have a class with a method that returns a shared_ptr
.
What are the possible benefits and drawbacks of returning it by reference or by value?
Two possible clues:
- Early object destruction. If I return the
shared_ptr
by (const) reference, the reference counter is not incremented, so I incur the risk of having the object deleted when it goes out of scope in another context (e.g. another thread). Is this correct? What if the environment is single-threaded, can this situation happen as well? - Cost. Pass-by-value is certainly not free. Is it worth avoiding it whenever possible?
Thanks everybody.
Regarding any smart pointer (not just shared_ptr), I don't think it's ever acceptable to return a reference to one, and I would be very hesitant to pass them around by reference or raw pointer. Why? Because you cannot be certain that it will not be shallow-copied via a reference later. Your first point defines the reason why this should be a concern. This can happen even in a single-threaded environment. You don't need concurrent access to data to put bad copy semantics in your programs. You don't really control what your users do with the pointer once you pass it off, so don't encourage misuse giving your API users enough rope to hang themselves.
Secondly, look at your smart pointer's implementation, if possible. Construction and destruction should be darn close to negligible. If this overhead isn't acceptable, then don't use a smart pointer! But beyond this, you will also need to examine the concurrency architecture that you've got, because mutually exclusive access to the mechanism that tracks the uses of the pointer is going to slow you down more than mere construction of the shared_ptr object.
Edit, 3 years later: with the advent of the more modern features in C++, I would tweak my answer to be more accepting of cases when you've simply written a lambda that never lives outside of the calling function's scope, and isn't copied somewhere else. Here, if you wanted to save the very minimal overhead of copying a shared pointer, it would be fair and safe. Why? Because you can guarantee that the reference will never be mis-used.
Return smart pointers by value.
As you've said, if you return it by reference, you won't properly increment the reference count, which opens up the risk of deleting something at the improper time. That alone should be enough reason to not return by reference. Interfaces should be robust.
The cost concern is nowadays moot thanks to return value optimization (RVO), so you won't incur a increment-increment-decrement sequence or something like that in modern compilers. So the best way to return a
shared_ptr
is to simply return by value:This is a dead-obvious RVO opportunity for modern C++ compilers. I know for a fact that Visual C++ compilers implement RVO even when all optimizations are turned off. And with C++11's move semantics, this concern is even less relevant. (But the only way to be sure is to profile and experiment.)
If you're still not convinced, Dave Abrahams has an article that makes an argument for returning by value. I reproduce a snippet here; I highly recommend that you go read the entire article: