Integrating Multiple Social networks into Android with a single common Framework or API or JAR
For iPhone we have ShareKit, which integrates multiple sharing options in one framework. http://www.getsharekit.com/
For android i have no idea if something similar exists. I am building an application which shares information to social networks, like some posts and tweets. Its a simple game, where gamers publish updates about their achievements and levels.. etc.. I used Facebook and twitter APIs but they take up lots of memory and difficult to manage. Also i cannot handle them efficiently. Any help on how to integrate them would be appreciated.
I would like to have a few suggestions on this..
Another Example seems PinkelStar
http://www.pinkelstar.com/
(Not maintained anymore)
Thanks
What about scribe?
I've been testing it with twitter successfully. It's pretty easy.
Here are some commercial options I've been looking into:
http://www.gigya.com/social-login/
http://www.loginradius.com/developers#mobilesdks
http://janrain.com/product/social-login/
And a free one I've used
https://code.google.com/p/socialauth-android/
Maybe using ASNE library make your life easier? Just add dependency to your project:
setup and request almost anything!
This is a pretty old question but I will write a very answer to this. You can easily do this using the CloudRail API. Supports integration of Facebook, Twitter, G+, Instagram, LinkedIn, Yahoo, Windows Live, GitHub and Slack.. Just have to create an object of each in the same way and get an app key and app secret key. For example
and so on. HERE is a full blog post that shows you how to achieve this. Hope that helps DISCLAIMER: I wrote that post
If you are making a game, then I recommend Scoreloop's Social API They've been pretty good with keeping up with the API and being a one stop shop for simplifying some game related elements.
If you are looking at social media integration in an Android game, I'd recommend you take a look at Skiller SDK as well. It provides good support for leading social networks and the SDK seems real easy to use. For reference, look at their TicTacToe sample