I have a single window with a single custom view in it, and I want the custom view to resize with the window so that it entirely fills it at any time. If I write:
NSView *contentView = [self.window contentView];
CustomView *customView = [[CustomView alloc] initWithFrame:[contentView bounds]];
[contentView addSubview:customView];
[contentView addConstraint:
[NSLayoutConstraint constraintWithItem:customView
attribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
toItem:contentView
attribute:NSLayoutAttributeWidth
multiplier:1
constant:0]];
[contentView addConstraint:
[NSLayoutConstraint constraintWithItem:customView
attribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
toItem:contentView
attribute:NSLayoutAttributeHeight
multiplier:1
constant:0]];
Then the window doesn't let me resize it.
If I add:
[customView setTranslatesAutoresizingMaskIntoConstraints:NO];
Then the custom view doesn't appear (drawRect:
seems to never be called).
I tried different ways (including the visual format @"|[customview]|"
) but I always run into the same problems. I know it could be done with the older autoresizing system, with:
[customView setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
but I want to use the Cocoa Auto Layout system, and I want to use it for more complicated cases (like several custom views that always fill the window).
Does anyone know what is wrong and how I should use the Auto Layout system to get the result that I want?
You can create constraints with Layout Anchors with very easy to read format:
Swift2 code
Use:
With Auto Layout, there are (at least) three possible ways to constrain a view so that it occupies the entire window’s content view, resizing when appropriate.
Visual format constraints with regard to superview
Programmatic constraints for the edges
(this should be equivalent to the visual format above)
and
Programmatic constraint for the size
The third approach is the one listed in the question and it may not work if there are further constraints. For example, without:
the original autoresize mask is applied as well, which leads to the behaviour described in the question: the window isn’t resized.
As mentioned by Regexident, you can use:
to debug Auto Layout. It’s worth checking the console output as well.
@Bavarious's answer is good, I will just add a few more things.
It's really important to learn to use the built in debugging support! As with much development, it is not realistic to hope that you will always get everything right on the first shot. This was a major concern with auto layout, so we put a lot of effort into debugging. Steps, briefly:
Usually the kind of question you'd post (my stuff doesn't work!) will not be enough for people to tell what's wrong, which is one of the reason's it's important to use the debugging stuff. See the WWDC 2011 session video (free for all) and docs for more on this.
Buuuuut I can actually tell what went wrong this time. :-) Before you turned off translatesAutoresizingMaskIntoConstraints, you were more constrained than you wanted to be - the width and height of your view were fixed as well, which is why the window couldn't resize. AFTER you turned it off though, you had ambiguous layout, because you hadn't fastened your view onto anything! You had said how big it should be (same as the superview), but not where it was supposed to be.
Ken
Cocoa Frameworks, primary auto layout author
I have discovered that -drawRect: willnot get called in the event the frame rectangle is 0,0,0,0. Undesirable constraints seem to cause the frame to become 0,0,0,0.