Ever since I started with 8086 Assembly Language programming, I have been hammering my mind about these Segments and Segment registers. The problem I am facing is that I can't have a visual image of what segments are in my mind and therefore the concepts are not clear to me.
- Can anyone help me understand the concept relating it to a real world scenario? Also I have the following questions:
Question 1:
As far as I have understood, In 16-bit real mode with 20 address line enabled, we could divide the physical memory into 16 segments with 64KiB each. The first segment starts at 0x00000
. What will be the starting address of next segment. Will it be by adding 0x10000
(65536 = 64KiB)?
Question 2:
This question is a bit odd to ask here but still SO is my only option. Suppose if I am given with an Offset address of 0x6000
, How can I find the segment to which it belongs in order to address it.
Thanks
In general segments are intervals of memory using an internal indexing system.
If you think of the memory as a long array of bytes
mem[0x100000]
you could specify a continuous sliceseg=mem[a:a+b]
, withlen(seg)=b
whereseg[0]
is stored inmem[a]
seg[1]
is stored inmem[a+1]
seg[b-1]
is stored inmem[a+b-1]
.The advantage of using segments is, that the addresses (index of seg) within a segment can be shorter, e.g. in case of the 8086, the addressable memory goes up to physical address (index of mem) 220-1, (on the successors you can even go a little further, with 16 bit addresses in segments). Also it's rather simple to put a program anywhere in memory because you only need to allocate one or a few free segments and most addresses operate within the dedicated segment without needing to adjust them.
On the 8086 all segments are 216 bytes long, so that the intra segment addresses fit within 16 bits which makes them easy to handle. For the start address you can select any address in the physical memory that can be divided by 16 and is equal or below
0xFFFF0
. This means that any physical address lies in multiple segments. The segments are described by a 16 bit number which is the start address divided by 16.So Segment
0xBADA
corresponds to the segment starting at0xBADA0
.True, but more exact would be to phrase this as "16 non-overlapping segments" since there's also the possibility to divide the memory into 65536 overlapping segments.
When the A20 line is enabled, we have more than 1MB to play with. (1048576+65536-16) When setting the relevant segment register to 0xFFFF, we can gain access to the memory between 0x0FFFF0 and 0x10FFEF.
The main features of both kinds of segments are:
Overlapping segments
Are 16 bytes apart in memory.
Sometimes you'll see people refer to a 16-byte chunk of memory as a segment but obviously this is wrong. There is however a widely used name for such an amount of memory : "paragraph".
The processor calculates the linear address using next steps:
If the A20 line is inactive the result is truncated to fit in 20 bits (1MB wraparound).
If the A20 line is active the result is used as is and thus no 1MB wraparound occurs.
Here again the problem lies in the phrasing!
If by "an Offset address of 0x6000" you mean an offset like the one we normally use in the real address mode programming then the question cannot be answered since there is such an offset 0x6000 in every segment that exists!
If on the other hand the wording "an Offset address of 0x6000" actually refers to the linear address 0x6000 then there are a lot of solutions for the segment register:
As you can see there are 0x0601 possible segment register settings to get to linear address 0x6000.
The above applies to when the A20 line is indeed enabled. If A20 was inactive then the linear address 0x6000 (just like any other linear address from 0 to 1MB-1) can be reached in precisely 0x1000 (4096) ways:
In this answer, I am only giving an explanation for real mode. In protected mode, segementation is a bit more complicated and as you're probably never going to write a segmented protected mode program, I'm not going to explain this.
Segments are very simple actually. The 8086 CPU has four segment registers named
cs
,ds
,es
, andss
. when you access memory, the CPU computes the physical address like this:where
effective_address
is the address indicated by the memory operand andsegment
is the content of the segment register for this memory access. By default,cs
is used when the CPU fetches code,ss
is used for stack pushes and pops as well as memory operands withbp
as the base register,es
is used for certain special instructions andds
is used everywhere else. The segment register can be overridden using a segment prefix.What does that mean in practice? The 8086 has 16 bit registers, so using a register to store an address allows us to address up to 65536 bytes of RAM. The idea behind using segment registers is that we can store additional bits of the address in a segment, allowing the programmer to address a bit more than 220 = 1048576 bytes = 1 MiB of RAM. This RAM is sliced into 65536 overlapping segments of 65536 bytes each, where each segment is one value you can load into a segment register.
Each of these segments starts at an address that is a multiple of 16 as you can see in the address computation logic above. You can tile the entire 1 MiB physical address space with 16 non-overlapping segments (as you explained in your question) values
0x0000
,0x1000
, ...,0xf000
but you can use any segment selector you like as well.