I am trying to figure out why the following code is not working, and I am assuming it is an issue with using char* as the key type, however I am not sure how I can resolve it or why it is occuring. All of the other functions I use (in the HL2 SDK) use char*
so using std::string
is going to cause a lot of unnecessary complications.
std::map<char*, int> g_PlayerNames;
int PlayerManager::CreateFakePlayer()
{
FakePlayer *player = new FakePlayer();
int index = g_FakePlayers.AddToTail(player);
bool foundName = false;
// Iterate through Player Names and find an Unused one
for(std::map<char*,int>::iterator it = g_PlayerNames.begin(); it != g_PlayerNames.end(); ++it)
{
if(it->second == NAME_AVAILABLE)
{
// We found an Available Name. Mark as Unavailable and move it to the end of the list
foundName = true;
g_FakePlayers.Element(index)->name = it->first;
g_PlayerNames.insert(std::pair<char*, int>(it->first, NAME_UNAVAILABLE));
g_PlayerNames.erase(it); // Remove name since we added it to the end of the list
break;
}
}
// If we can't find a usable name, just user 'player'
if(!foundName)
{
g_FakePlayers.Element(index)->name = "player";
}
g_FakePlayers.Element(index)->connectTime = time(NULL);
g_FakePlayers.Element(index)->score = 0;
return index;
}
You are comparing using a
char *
to using a string. They are not the same.A
char *
is a pointer to a char. Ultimately, it is an integer type whose value is interpreted as a valid address for achar
.A string is a string.
The container works correctly, but as a container for pairs in which the key is a
char *
and the value is anint
.You need to give a comparison functor to the map otherwise it's comparing the char* pointer not the string. In general, this is the case anytime you want your map key to be a pointer.
ie.
EDIT: Acutally disregard my edit, the functor is easier to use.
There's no problem to use any key type as long as it supports comparison (
<
,>
,==
) and assignment.One point that should be mentioned - take into account that you're using a template class. As the result compiler will generate two different instantiations for
char*
andint*
. Whereas the actual code of both will be virtually identical.Hence - I'd consider using a
void*
as a key type, and then casting as necessary. This is my opinion.As the others say, you should probably use std::string instead of a char* in this case although there is nothing wrong in principle with a pointer as a key if that's what is really required.
I think another reason this code isn't working is because once you find an available entry in the map you attempt to reinsert it into the map with the same key (the char*). Since that key already exists in your map, the insert will fail. The standard for map::insert() defines this behaviour...if the key value exists the insert fails and the mapped value remains unchanged. Then it gets deleted anyway. You'd need to delete it first and then reinsert.
Even if you change the char* to a std::string this problem will remain.
I know this thread is quite old and you've fixed it all by now but I didn't see anyone making this point so for the sake of future viewers I'm answering.
You can get it working with
std::map<const char*, int>
, but must not use non-const
pointers (note the addedconst
for the key), because you must not change those strings while the map refers to them as keys. (While a map protects its keys by making themconst
, this would only constify the pointer, not the string it points to.)But why don't you simply use
std::map<std::string, int>
? It works out of the box without headaches.You can't use
char*
unless you are absolutely 100% sure you are going to access the map with the exact same pointers, not strings.Example:
If you access map with
s1
you will get a different location than accessing it withs2
.