I am currently developing a game in XNA. I would like to add a cursor (not the standard Windows one)to the game. I have already added the sprite to my contents folder. I have a method for finding the position of the mouse, but I don't know how I should go about displaying the cursor in the window.
Here is the method I am using to find the position of the mouse (I instantiated a "MouseState" class in the beginning of the Game1 class):
public int[] getCursorPos()
{
cursorX = mouseState.X;
cursorY = mouseState.Y;
int[] mousePos = new int[] {cursorX, cursorY};
return mousePos;
}
If you like load a Windows Cursor (ani, cur) you can see: http://allenwp.com/blog/2011/04/04/changing-the-windows-mouse-cursor-in-xna/
you can also use GUI and manually load a windows cursor to replace the default cursor
Load a Texture2D for the cursor image and simply draw it.