I created a Form application in visual c#, that uses a function to generate mouse click, but i got the following error message:
A call to PInvoke function '...Form1::mouse_event' has unbalanced the stack.
This is likely because the managed PInvoke signature does not match the unmanaged target
signature. Check that the calling convention and parameters of the PInvoke signature match
the target unmanaged signature.
My Code:
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
...
void GenerateMouseClick(int x, int y)
{
Cursor.Position = new Point((int)x, (int)y);
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, Cursor.Position.X, Cursor.Position.Y, 0, 0);
}
Try using the folowing
mouse_event
signeture. Note uint instead of long.Your Win32 API declaration is incorrect: 'long' maps to Int64 in the .NET Framework, which is almost always incorrect for Windows API calls.
Replacing long with int should work:
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);For future reference, you may want to check pinvoke.net whenever you're looking for the correct way to invoke API functions -- although it's not perfect, it would have shown the correct declaration for mouse_event.
(EDIT, 26 March 2012): And although the declaration I provided indeed works, replacing
long
withuint
would be even better, as Win32'sDWORD
is a 32-bit unsigned integer. In this case, you'll get away with using a signed integer instead (as neither the flags nor the other arguments will ever be large enough to cause sign overflow), but this is definitely not always the case. The pinvoke.net declaration is correct, as is the following:Another answer to this question already provided this correct declaration, and the
uint
issue was also pointed out in comments. I edited my own answer to make this more obvious; other SO participants should always feel free to edit incorrect posts as well, BTW.You have to use
uint
instead oflong
.Note that in the Microsoft C/C++ implementation,
long
is the same asint
, and both are 32bit (even on a 64bit platform). So they are practically interchangeable. A 64bit int islong long
. In contrast, in C#,int
maps toInt32
, andlong
maps toInt64
. So they are not interchangeable!So what happens is that when P/Invoking, it places 5*64 bits/8 bytes = 40 bytes on the stack. But the native function only uses and cleans up 5*32 bits/4 bytes = 20 bytes.
In my case:
did the trick.