Is it possible to use the FromStream method of System.Drawing.Image without having to keep the stream open for the lifetime of the image?
I have an application which loads a bunch of toolbar graphics from resource files, using a combination of Image.FromStream
and Assembly.GetManifestResourceStream
.
The problem I'm having is while this works fine on Windows 7, on Windows XP the application crashes if a user interface element linked to one of these images is disabled. On Windows 7, the image is rendered in grayscale. On XP, it crashes with an out of memory exception.
After a load of hairpulling I have finally traced it to the initial loading of the image. As a matter of course, if I create any object implementing IDisposable
that is also destroyed in the same method, I wrap it in a using statement, for example
using (Stream resourceStream = assembly.GetManifestResourceStream(resourceName))
{
image = Image.FromStream(resourceStream);
}
If I remove the using statement so that the stream isn't disposed, then the application no longer crashes on XP. But I now have a bunch of "orphan" streams hanging about - the images are stored in command classes and these correctly dispose of the images when they themselves are disposed, but the original stream isn't.
I checked the documentation for FromStream
and it confirms the stream needs to remain open. Why this hasn't crashed and burned on the Windows 7 development system is a mystery however!
I really don't want this stream hanging around, and I certainly don't want to have to store a reference to this stream as well as the image so I can dispose of it later. I only have need of that stream once so I want to get rid of it :)
Is it possible to create the image and then kill of the stream there and then?
You could save the stream to a temporary file and use the Image.FromFile method. Or simply don't embed the image, keep it as a file and load it from this file at runtime.
I'am sure this will help someone :)
I used it for my dataGridView_SelectionChanged:
According to the documentation of
Image.FromStream
, the stream must be kept open while the image is in use. Therefore, even if closing worked (and there's nothing to say you can't close a stream before it's disposed, as far as the stream object itself goes) it may not be a very reliable approach.You could copy the image to another image object, and use that. However, this is likely to be more memory intensive than just keeping the stream open.
The reason the stream needs to be open is the following:
The documented workaround is to create either a non-indexed image using
Graphics.DrawImage
or to create an indexedBitmap
from the original image as described here: