I have written my own function to scroll text fields up when the keyboard shows up. In order to dismiss the keyboard by tapping away from the text field, I've created a UITapGestureRecognizer
that takes care of resigning first responder on the text field when tapping away.
Now I've also created an autocomplete for the textfield that creates a UITableView
just below the text field and populates it with items as the user enters text.
However, when selecting one of the entries in the auto completed table, didSelectRowAtIndexPath
does not get called. Instead, it seems that the tap gesture recognizer is getting called and just resigns first responder.
I'm guessing there's some way to tell the tap gesture recognizer to keep passing the tap message on down to the UITableView
, but I can't figure out what it is. Any help would be very appreciated.
I may have a better solution to add a tap gesture over a table view but allowing cell selection at the same time:
I just look for a cell at the point of the screen where the user is tapping. If no index path is found then I let the gesture receive the touch otherwise I cancel it. For me it works great.
While it's late and many people find that the above suggestions work fine, I could not get Jason's or TMilligan's methods to work.
I have a Static tableView with multiple cells containing textFields that receive Number inputs using only the Number Keyboard. This was ideal for me:
Ensure that you have implemented this
<UIGestureRecognizerDelegate>
in your .h file.This line
![touch.view isKindOfClass:[UITableViewCell class]]
checks whether a tableViewCell was tapped and dismisses any active keyboard.I had a different situation where I wanted the touch gesture function to be called only when the user tapped outside of the table view. If the user tapped inside the table view, then the touch gesture function shouldn't be called. Additionally, If the touch gesture function is called, it should still pass the touch event to the view that was tapped on rather than consuming it.
The resulting code is a combination of Abdulrahman Masoud's answer, and Nikolaj Nielsen's answer.
And in the
MyViewController
class, the class which has theUITableView
, in theonViewDidLoad()
, I made sure to calladdGestureRecognizer()
:A similar solution is to implement
gestureRecognizer:shouldReceiveTouch:
using the view's class to determine what action to take. This approach has the advantage of not masking taps in the region directly surrounding the table (these area's views still descend from the UITableView instances, but they do not represent cells).This also has a bonus that it works with multiple tables on a single view (without adding extra code).
Caveat: there is an assumption that Apple won't change the classname.
The easiest way to solve this problem is to:
This lets the
UIGestureRecognizer
recognize the tap and also pass the touch to the next responder. An unintended consequence of this method is if you have aUITableViewCell
on-screen that pushes another view controller. If the user taps the row to dismiss the keyboard, both the keyboard and the push will be recognized. I doubt this is what you intend, but this method is adequate for many situations.Also, expanding on Robert's answer, if you have a pointer to the tableview in question, then you can directly compare its class instead of having to convert to a string and hope Apple doesn't change the nomenclature:
Remember, you must also declare the
UIGestureRecognizer
to have a delegate with this code in it.I think there is no need to write blocks of codes just simply set
cancelsTouchesInView
tofalse
for your gesture object , by default it'strue
and you just have to set itfalse
. If you are usingUITapGesture
object in your code and also usingUIScrollView
(tableview , collectionview)then set this propertyfalse