return statement vs exit() in main()

2019-01-02 16:21发布

Should I use exit() or just return statements in main()? Personally I favor the return statements because I feel it's like reading any other function and the flow control when I'm reading the code is smooth (in my opinion). And even if I want to refactor the main() function, having return seems like a better choice than exit().

Does exit() do anything special that return doesn't?

6条回答
时光乱了年华
2楼-- · 2019-01-02 16:53

Another difference: exit is a Standard Library function so you need to include headers and link with the standard library. To illustrate (in C++), this is a valid program:

int main() { return 0; }

but to use exit you'll need an include:

#include <stdlib.h>
int main() { exit(EXIT_SUCCESS); }

Plus this adds an additional assumption: that calling exit from main has the same side effects as returning zero. As others have pointed out, this depends on what kind of executable you're building (i.e., who's calling main). Are you coding an app that uses the C-runtime? A Maya plugin? A Windows service? A driver? Each case will require research to see if exit is equivalent to return. IMHO using exit when you really mean return just makes the code more confusing. OTOH, if you really do mean exit, then by all means use it.

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无色无味的生活
3楼-- · 2019-01-02 16:58

I always use return because the standard prototype for main() says that it does return an int.

That said, some versions of the standards give main special treatment and assume that it returns 0 if there's no explicit return statement. Given the following code:

int foo() {}
int main(int argc, char *argv[]) {}

G++ only generates a warning for foo() and ignores the missing return from main:

% g++ -Wall -c foo.cc
foo.cc: In function ‘int foo()’:
foo.cc:1: warning: control reaches end of non-void function
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旧时光的记忆
4楼-- · 2019-01-02 17:04

I STRONGLY second the comment by R. about using exit() in order to avoid having automatic storage in main() reclaimed before the program actually ends. A return X; statement in main() is not precisely equivalent to a call to exit(X);, since the dynamic storage of main() vanishes when main() returns, but it it does not vanish if a call to exit() is made instead.

Furthermore, in C or any C-like language a return statement strongly hints to the reader that execution will continue in the calling function, and while this continuation of execution is usually technically true if you count the C startup routine which called your main() function, it's not exactly what you mean when you mean to end the process.

After all, if you want to end your program from within any other function except main() you must call exit(). Doing so consistently in main() as well makes your code much more readable, and it also makes it much easier for anyone to re-factor your code; i.e. code copied from main() to some other function won't misbehave because of accidental return statements that should have been exit() calls.

So, combining all of these points together the conclusion is that it's a bad habit, at least for C, to use a return statement to end the program in main().

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无与为乐者.
5楼-- · 2019-01-02 17:10

There is at least one reason to prefer exit: If any of your atexit handlers refer to automatic-storage-duration data in main, or if you used setvbuf or setbuf to assign to one of the standard streams an automatic-storage-duration buffer in main, then returning from main produces undefined behavior, but calling exit is valid.

Another potential usage (usually reserved for toy programs, however) is to exit from a program with recursive invocations of main.

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低头抚发
6楼-- · 2019-01-02 17:11

Actually, there is a difference, but it's subtle. It has more implications for C++, but the differences are important.

When I call return in main(), destructors will be called for my locally scoped objects. If I call exit(), no destructor will be called for my locally scoped objects! Re-read that. exit() does not return. That means that once I call it, there are "no backsies." Any objects that you've created in that function will not be destroyed. Often this has no implications, but sometimes it does, like closing files (surely you want all your data flushed to disk?).

Note that static objects will be cleaned up even if you call exit(). Finally note, that if you use abort(), no objects will be destroyed. That is, no global objects, no static objects and no local objects will have their destructors called.

Proceed with caution when favoring exit over return.

http://groups.google.com/group/gnu.gcc.help/msg/8348c50030cfd15a

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何处买醉
7楼-- · 2019-01-02 17:12

Does exit() do anything special that 'return' doesn't?

With some compilers for uncommon platforms, exit() might translate its argument into your program's exit value while a return from main() might just pass the value directly to the host environment without any translation.

The standard requires identical behavior in these cases (specifically, it says returning something that's int-compatible from main() should be equivalent to calling exit() with that value). The problem is that different OSes have different conventions for interpreting the exit values. On many (MANY!) systems, 0 means success and anything else is a failure. But on, say, VMS, odd values mean success and even ones mean failure. If you returned 0 from main(), a VMS user would see a nasty message about an access violation. There wasn't actually an access violation--that was simply the standard message associated with failure code 0.

Then ANSI came along and blessed EXIT_SUCCESS and EXIT_FAILURE as arguments you could pass to exit(). The standard also says that exit(0) should behave identically to exit(EXIT_SUCCESS), so most implementations define EXIT_SUCCESS to 0.

The standard, therefore, puts you in a bind on VMS, as it leaves no standard way to return a failure code that happens to have the value 0.

The early-1990s era VAX/VMS C compiler therefore did not interpret the return value from main(), it simply returned whatever value to the host environment. But if you used exit() it would do what the standard required: translate EXIT_SUCCESS (or 0) into a success code and EXIT_FAILURE into a generic failure code. To use EXIT_SUCCESS, you had to pass it to exit(), you could not return it from main(). I don't know whether more modern versions of that compiler preserved that behavior.

A portable C program used to look like this:

#include <stdio.h>
#include <stdlib.h>

int main() {
  printf("Hello, World!\n");
  exit(EXIT_SUCCESS);  /* to get good return value to OS */
  /*NOTREACHED*/ /* to silence lint warning */
  return 0;  /* to silence compiler warning */
}

Aside: If I recall correctly, the VMS convention for exit values is more nuanced than odd/even. It actually uses something like the low three bits to encode a severity level. Generally speaking, however, the odd severity levels indicated success or miscellaneous information and the even ones indicated errors.

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