I am running a simulation of physical experiments, so I need really high floating point precision (more than 16 digits). I use Boost.Multiprecision, however I can't get a precision higher than 16 digits, no matter what I tried. I run the simulation with C++ and eclipse compiler, for example:
#include <boost/math/constants/constants.hpp>
#include <boost/multiprecision/cpp_dec_float.hpp>
#include <iostream>
#include <limits>
using boost::multiprecision::cpp_dec_float_50;
void main()
{
cpp_dec_float_50 my_num= cpp_dec_float_50(0.123456789123456789123456789);
std::cout.precision(std::numeric_limits<cpp_dec_float_50>::digits10);
std::cout << my_num << std::endl;
}
The output is:
0.12345678912345678379658409085095627233386039733887
^
But it should be:
0.123456789123456789123456789
As you can see, after 16 digits it is incorrect. Why?
Your issue is here:
The compiler does not use arbitrary-precision floating point literals, and instead uses IEEE-754 doubles, which have finite precision. In this case, the closest
double
to the number you have written is:And printing it to the 50th decimal does indeed give the output you are observing.
What you want is to construct your arbitrary-precision float from a string instead (demo):
Output:
The problem is that the C++ compiler converts numbers to doubles when compiling (I also learned this a while ago). You have to use special functions to handle more decimal points. See the Boost documentation or other answers here on SO for examples.
That said, it is almost impossible that there would be any real need for such high precision. If you are loosing precision you should consider other floating point algorithms instead of blindly increasing the number of decimals.