Reachability not working when wi-fi connected but

2019-01-19 12:59发布

I am using Apple's reachability code, and am setting up both initial notifications on when network reachability changes and prior to initiating a server connection. The code works when I am on wi-fi and I turn the wi-fi access point off. However, when I start the app with wi-fi and the underlying broadband connection working, and then once the app is running, and then disconnect the wi-fi router from the broadband router (i.e. Wi-Fi is on but there is no internet connectivity), and I do a reachability check, the network status I get is ReachableViaWiFi. I have tried both reachabilityForInternetConnection and reachabilityWithHostName.

Any ideas on if Apple's reachability code can be used to detect a situation where the wifi is connected but there is no underlying network connectivity?

Thanks!

2条回答
一纸荒年 Trace。
2楼-- · 2019-01-19 13:33

ok, I found out the answer to this - Apple's reachability does not test actual connectivity to the host. See the answer by @Zhami in the SO link below:

How to write a simple Ping method in Cocoa/Objective-C

Essentially, when you first launch the app and do a reachability check, iOS seems to do a DNS lookup, and if there is no internet, the check fails. So the first time you check reachability , it actually returns a meaningful value. However, if you are conected at app launch, and lose internet connectivity after some time (while still connected to WiFi/3G/4G but no underlying internet connectivity), further reachability checks return reachable even though the internet or your specified host is not reachable anymore.

So if you want to really check for connectivity in real time, consider using the following:

-(BOOL) isConnected
{

    NSString* url = [NSURL URLWithString:@"http://www.google.com/m"];
    ASIHTTPRequest* request = [ASIHTTPRequest requestWithURL:[NSURL URLWithString:url]];
    [request    setTimeOutSeconds:10];
//customize as per your needs - note this check is synchronous so you dont want to block the main thread for too long
    [request setNumberOfTimesToRetryOnTimeout:0];
    [request startSynchronous];

    NSError *error = [request error];
    if (error)
    {
        DLog(@"connectivity error");
        return NO;
    }
    else
    {
        DLog(@"connectivity OK");
        return YES;
    }

}
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姐就是有狂的资本
3楼-- · 2019-01-19 13:49

This is a very old post, but could stay here for reference. In the reachability example class you can find the code below:

- (BOOL)startNotifier  
{  
    BOOL returnValue = NO;
    SCNetworkReachabilityContext context = {0, (__bridge void *)(self), NULL, NULL, NULL};

   if (SCNetworkReachabilitySetCallback(_reachabilityRef, ReachabilityCallback, &context))
   {
        if (SCNetworkReachabilityScheduleWithRunLoop(_reachabilityRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode))
        {
            returnValue = YES;
        }
   }

   return returnValue;
}

This will keep your _reachabilityRef updated to network changes.

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