As the title suggests, I am having trouble with object collision... I am currently working on a 2d Html5 canvas game using JavaScript. I know how to keep the "player" object from going outside the width/height of the game canvas, and i know how to do something when the player collides with an object (such as a power up or enemy or whatever) but i just don't know how to make a "solid" object meaning when the player hits the solid object, the player just stops, and cannot go through the solid object.
This is what I have now (not all the code just what I feel is relevant, sorry if it's too much/too little.:
var canvasPlayer = document.getElementById('canvasPlayer');
var ctxPlayer = canvasPlayer.getContext('2d');
var canvasWalls = document.getElementById('canvasWalls');
var ctxWalls = canvasWalls.getContext('2d');
function checkKeyDown(e) {
var keyID = (e.keyCode) || e.which;
if (keyID === 38 || keyID === 87) { // up arrow OR W key
if (!player1.isDownKey && !player1.isLeftKey && !player1.isRightKey) {
player1.isUpKey = true;
e.preventDefault();
} }
if (keyID === 39 || keyID === 68) { //right arrow OR D key
if (!player1.isDownKey && !player1.isLeftKey && !player1.isUpKey) {
player1.isRightKey = true;
e.preventDefault();
} }
if (keyID === 40 || keyID === 83) {//down arrow OR S key
if (!player1.isUpKey && !player1.isLeftKey && !player1.isRightKey) {
player1.isDownKey = true;
e.preventDefault();
} }
if (keyID === 37 || keyID === 65) {//left arrow OR A key
if (!player1.isDownKey && !player1.isUpKey && !player1.isRightKey) {
player1.isLeftKey = true;
e.preventDefault();
}
}
}
Walls.prototype.draw = function (){
ctxWalls.drawImage(imgSprite,this.srcX,this.srcY,this.width,this.height,this.drawX,this.drawY,this.width,this.height);
this.checkHitPlayer();
};
Walls.prototype.checkHitPlayer = function() {
if (this.drawX > player1.drawX &&
this.drawX <= player1.drawX + player1.width &&
this.drawY >= player1.drawY &&
this.drawY < player1.drawY + player1.height) {
player1.isUpKey = false;
player1.isDownKey = false;
player1.isRightKey = false;
player1.isLeftKey = false;
}
};
This works... except when trying to go up or left, the player only moves maybe 2-3 pixels, so it takes 3 left or up arrows to go left or up. As well the player can move straight through the wall which is not what i want. Any help is much appreciated sorry if i included too much or not enough code. Oh, i also forgot to mention the game is a puzzle game, and I have it set-up so a player can only move one direction at a time until hitting a wall.
If you just want your player to stop when the reach a wall, you can apply some math:
For example: assume your player is a 10px by 10px rectangle and the right wall's X position is 200.
The X position of the right side of the rectangle is calculated like this:
You can test if the player has reached the wall like this:
If the user tries to push their player beyond the wall, you would hold the player to the left of the wall using the players X position.
The 190 is the wall's X position (200) minus the player's width (10).
Read further if you're interested in doing more advanced collision testing.
Many basic game collisions can be classified into 3 types:
Here’s an illustration of how to detect each of these common collisions.
Assume you define a circle like this:
Assume you define a rectangle like this:
You can detect Circle vs Circle collisions like this...
...Using this Circle vs Circle collision-test code:
You can detect Rectangle vs Rectangle collisions like this...
...Using this Rectangle vs Rectangle collision-test code:
You can detect Rectangle vs Circle collisions like this...
...Using this Rectangle vs Circle collision-test code:
For example, you can use these collision tests to respond to a player touching a power-up cube:
Here is code and a Fiddle: http://jsfiddle.net/m1erickson/u6t48/