I was curious about how other people use the this keyword. I tend to use it in constructors, but I may also use it throughout the class in other methods. Some examples:
In a constructor:
public Light(Vector v)
{
this.dir = new Vector(v);
}
Elsewhere
public void SomeMethod()
{
Vector vec = new Vector();
double d = (vec * vec) - (this.radius * this.radius);
}
You should always use it, I use it to diferantiate private fields and parameters (because our naming conventions state that we don't use prefixes for member and parameter names (and they are based on information found on the internet, so I consider that a best practice))
I don't mean this to sound snarky, but it doesn't matter.
Seriously.
Look at the things that are important: your project, your code, your job, your personal life. None of them are going to have their success rest on whether or not you use the "this" keyword to qualify access to fields. The this keyword will not help you ship on time. It's not going to reduce bugs, it's not going to have any appreciable effect on code quality or maintainability. It's not going to get you a raise, or allow you to spend less time at the office.
It's really just a style issue. If you like "this", then use it. If you don't, then don't. If you need it to get correct semantics then use it. The truth is, every programmer has his own unique programing style. That style reflects that particular programmer's notions of what the "most aesthetically pleasing code" should look like. By definition, any other programmer who reads your code is going to have a different programing style. That means there is always going to be something you did that the other guy doesn't like, or would have done differently. At some point some guy is going to read your code and grumble about something.
I wouldn't fret over it. I would just make sure the code is as aesthetically pleasing as possible according to your own tastes. If you ask 10 programmers how to format code, you are going to get about 15 different opinions. A better thing to focus on is how the code is factored. Are things abstracted right? Did I pick meaningful names for things? Is there a lot of code duplication? Are there ways I can simplify stuff? Getting those things right, I think, will have the greatest positive impact on your project, your code, your job, and your life. Coincidentally, it will probably also cause the other guy to grumble the least. If your code works, is easy to read, and is well factored, the other guy isn't going to be scrutinizing how you initialize fields. He's just going to use your code, marvel at it's greatness, and then move on to something else.
It depends on the coding standard I'm working under. If we are using _ to denote an instance variable then "this" becomes redundant. If we are not using _ then I tend to use this to denote instance variable.
In Jakub Šturc's answer his #5 about passing data between contructors probably could use a little explanation. This is in overloading constructors and is the one case where use of
this
is mandatory. In the following example we can call the parameterized constructor from the parameterless constructor with a default parameter.I've found this to be a particularly useful feature on occasion.
I got in the habit of using it liberally in Visual C++ since doing so would trigger IntelliSense ones I hit the '>' key, and I'm lazy. (and prone to typos)
But I've continued to use it, since I find it handy to see that I'm calling a member function rather than a global function.
I tend to use it everywhere as well, just to make sure that it is clear that it is instance members that we are dealing with.